Android layout that simulates physics using JBox2D. Simply add views, enable physics, and watch them fall!
The gif is choppy, see it in action with the sample app:
Easily reference the library in your Android projects using this dependency in your module's build.gradle
file:
dependencies {
compile 'com.jawnnypoo:physicslayout:1.0.0'
}
If you want to see what your layout looks like when physics is applied to it, simply change your root layout to a physics layout.
<com.jawnnypoo.physicslayout.PhysicsLinearLayout
android:id="@+id/physics_layout"
android:layout_width="match_parent"
android:layout_height="200dp">
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/ic_launcher"/>
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/ic_launcher"/>
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Hello world, I have physics!"/>
</com.jawnnypoo.physicslayout.PhysicsLinearLayout>
You can also further customize the behaviour of your PhysicsLayout
<com.jawnnypoo.physicslayout.PhysicsLinearLayout
android:id="@+id/physics_layout"
android:layout_width="match_parent"
android:layout_height="200dp"
app:physics="true"
app:gravityX="0.0"
app:gravityY="9.8"
app:bounds="true"/>
physics
boolean, Determines if physics will be applied to the layout (Default true)gravityX
float, Sets the gravity in the X direction (positive is right, negative is left) (Default 0)gravityY
float, Sets the gravity in the Y direction (positive is down, negative is up) (Default 9.8)bounds
boolean, Determines if the layout should have bounds on the edges of itself (Default true)
Each view contained within the layout has a physics configuration that it uses to create itself in the Box2D world. This defines its shape, mass, restitutaion, and other physics related variables. A custom configuration can be applied to each view as well, using the PhysicsConfiguration builder:
final View circleView = findViewById(R.id.circle);
PhysicsConfig config = new PhysicsConfig.Builder()
.setShapeType(PhysicsConfig.ShapeType.CIRCLE)
.setRadius(100)
.setAllowRotation(true)
.setBodyDefType(BodyType.STATIC)
.setDensity(1.0f)
.setFriction(1.0f)
.setRestitution(1.0f)
.build();
physicsLayout.getPhysics().setPhysicsConfig(circleView, config);
This is useful especially if you have view that would be considered circular, as the default for all views is a RETANGLE shape type. Most of the time, if you are just dealing with rectangular views, the defaults will work for you and you will not have to worry about this.
Check out the sample app to see most of these things in action.
I wanna see the cool ideas and stuff you guys have made with this. If you're using this library in one of your projects just send me a tweet and I'll add your project to the list.