qbcore-framework / qb-bankrobbery Goto Github PK
View Code? Open in Web Editor NEWBank Robbery For QB-Core
License: GNU General Public License v3.0
Bank Robbery For QB-Core
License: GNU General Public License v3.0
doing the paleto and pacific bank robbery using the thermite when fail the thermite it stun locks the character in animation forcing player to relog
Logs are removed from bankrobbery :(
*[BUG] You can drill 6-8 times again and again on same Locker At Paleto + Fleeca
Please Fix It .Its Multiply Bank robbery rewards
hello my name is cody and i have been trying to use this every time i try put it in what happens i cart even hack or drill the door open its broken
[script:qb-bankrobber] Error loading script server/main.lua in resource qb-bankrobbery: @qb-bankrobbery/server/main.lua:190: attempt to index a nil value (global 'QBCore')
i have not touch this file
Describe the bug 1
When you use the thermite on the power station the door inside Pacific Bank bug thinking I'm using the power station.
Describe the bug 2
When you use the lockpick in Pacific Bank it is sometimes not removed from the inventory and the player uses as many times he wants.
To Reproduce
Steps to reproduce the behavior:
To Reproduce 2
Expected behavior
Problem 1: Open the thermite door.
Problem 2: Remove one lockpick everytime the player fail or win the puzzle.
Screenshots
https://imgur.com/a/BHZa0kp
Questions (please complete the following information):
qb-
to something custom? No.Additional context
The only error is of the inventory but if I remember it's not related with the bank robbery. This problems happens so much times.
The lockpick problem I don't know if it was really supposed to be like this or should always consume one.
I don't have much time to look at the code and confirm this but I will help with whatever is needed and if it's not a bug I'm sorry for asking for help.
For now, thanks.
When we initiate a robbery, the whole amount of the required items (like electronic kit , trojan usb,etc) will get deleted irrespective of their amount. For example , If you have 10 electronic kit and after initiating the robbery,the whole 10 electronic kit will get deleted.
if you rob a fleeca bank , if you stand infront of a safe, you can continuously rob it without even moving and getting items all the time....if anyone knows how to fix, please let me know. this
I have been searching for hours in all of my qb files and can't figure out where the trojan usbs and where the thermites are.
great ocean hwy. vault door not opening. i am currently running the lasted qb-core frame work. I've gone over the fix for this vault already did not work. Not sure what else to do to fix. and its not throwing any errors as well.
Expected behavior
when hack is successful and the vault door won't open
Hello maybe you could help, when hit 3,5 or whatever numbers I set needed to be hit, blackout doesn't work
2 players or more can take same chekpoint inside the bank vault if they press E at the same time . With discord coordonation you can take 1 checkpoint 3 players . Same at the jewerly robbery
The first door on pacific bank i can open with the advanced lockpick, but the door that needs security card and the door that needs the eletronic kit, isn't working. it's getting an error on client\pacific.lua:222 attempt to compare number with nil.
[ script:qb-doorlock] SCRIPT ERROR: @qb-doorlock/server/main.lua:6: attempt to index a nil value (field '?')
when going near the Paleto bank
new install
Iโm unable to find how to get the Electronic Kits or Trojan USBs for the robberies, as well as the security cards, is there a default way to obtain these or do I gotta script them in as like a reward for something aka house robbery loot
The last 2 gates in the big bank robbery that require thermite do not open upon successful deploying thermite. You receive the notifications the thermite has been planted and the count down but the gate does not unlock. The locks work as PD can lock and unlock these gates the thermite just does not unlock them.
Describe the bug
getting the dreaded error as stated in title
Expected behaviour
for it to obvs work & no F8 error codes in console
Questions (please complete the following information):
qb-
to something custom? - NegativeAdditional context
As you can see i have the item and i have tried all sorts with the code on line 5 in the Powerstation.Lua section
qb-bankrobbery/server/main.lua
Line 131 in d375f98
TriggerServerEvent('qb-bankrobbery:server:recieveItem', 'pacific')
to gain loot from pacificWhen my server is started with a clear cache the thermite at powerstations just won't work, no error, just won't open mini game.
If I restart qb-bankrobbery while server is running and try again it works.
due to my lack of experience I'm not sure what it could be. when looking at the event and the .js
if anyone has fixed this on there server or would like to assist please reach out
Describe the bug
When you start a hack you can be quite surprised by the fact that the hack is made for QWERTY keyboards, so this one is very complicated to realize...
To Reproduce
Steps to reproduce the behavior:
Expected behavior
That it is adapted according to the keyboard
Questions (please complete the following information):
qb-
to something custom? NoThe doors which require thermite to open in banks like Paleto Bay or Pacific Standard, stay locked even after successfully detonating the thermite as shown in required items.
There is a animation bug If you walk into the Paleto Bank, the character is constant doing a "open door" animation which makes it unuseable!
when Robbing the banks the door will open for people in the area but cops who come in who were a couple or more blocks away will see the vault doors closed
ive tried with all types of one sync settings
When I rob a bank there are no visual alerts on the screen, only the MDT noise chimes which I then look on the phone and can see the alert, but it doesn't pop up on screen.
I have used a fresh qb-bankrobbery and the issue persists. Anyone got ideas as to why there's only a chime and no visual notification?
Currently I believe the second door in Fleecas is left unlocked and is unused in heists.
Adding a config option for this second door (or multiple extra doors in order? for other MLOs and Pacific / Paleto) would allow server owners to quickly add more complexity to their heists if wanted.
This could be an configurable step prior to being able to break open lockers, or there could just be a list of doors that are able to be thermited / hacked to set their lock state to unlocked.
Obv the second option would be less work :P
Just an organization thing. Having all the shared files thrown in the base dir is kinda ugly :P
So when you finish robbing the bank and after the time passes for reset the bank doors stay open both the first door and second door stay open after the reset time.
in fleece bank currently, I'm recording the bank robbery so I only testing the fleece idk for pacific or paleto bank.
Since I don't have any of my files on git I cant make a PR so here are the fixes I have applied
in qb-bankrobbery/server/main.lua
qb-bankrobbery:server:SetSmallbankTimeout
replacing SetTimeOut function with loop fixes for the rest of the code to run for resetting bank state and resetting locker/deposit boxes
to reset the door
RegisterNetEvent('qb-bankrobbery:client:ResetDoors')
AddEventHandler('qb-bankrobbery:client:ResetDoors', function()
ResetBankDoors()
--TriggerServerEvent('ps-doorlock:server:updateState', 232, true)
end)
Create this event in qb-bankrobbery/client/fleeca.lua
and trigger that event on the server-side (qb-bankrobbery:server:SetSmallbankTimeout)
trigger it like this
TriggerClientEvent('qb-bankrobbery:client:ResetDoors', -1) // -1 will reset the door for everyone on the server
for the second door (you need to trigger event for the server-side in door lock so that it changes stater from false 2 true)
Can't use Electronickit on each Bank.
When i try to use it, I didn't get the minigame.
Describe the bug
2nd door at pacific bank not opening after successful hack.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
door should open after successful hacking game to go down stairs
Screenshots
If applicable, add screenshots to help explain your problem.
Questions (please complete the following information):
qb-
to something custom? [e.g. yes/no]Additional context
Add any other context about the problem here.
Describe the bug
The 2nd door in paleto will not open when using thermite.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Expected door to unlock after using thermite
Screenshots
Questions (please complete the following information):
qb-
to something custom? [e.g. yes/no] noWhen getting to the second door in Fleeca it does not give me the option to open it I see the error saying I do not have the ignition source so I give myself a "ligher" yet nothing. I have also found when other players come into the bank for them the second door is open I am not sure if this is due to the qb-bankrobbery script or my door locking.
Door doesn't unlock after using the security card and the doorlock script just spams the door number
After thermiting the door in the vault it doesnt unlock the door (pacific bank)
Boxes don't give items (pacific bank)
Describe the bug
A clear and concise description of what the bug is. A stranger to qbcore should be able to read your bug report and understand how to reproduce it themselves and understand how the feature should work normally.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A clear and concise description of what you expected to happen.
can't get door to open at pacific bank with security key ... if i turn qb-doorlocks off i can walk through the door fine
Screenshots
If applicable, add screenshots to help explain your problem.
Questions (please complete the following information):
qb-
to something custom? [e.g. yes/no] NOAdditional context
Add any other context about the problem here.
Hello,
I have been looking through the Fleeca.lua file for the answer but cannot seem to find it. When you hack the main vault door in Legion Square and get into the first section of the vault you then are prohibited from breaking into the second vault using a hacking device as I know the robbery state is now set to true. Is the only way around this to disable the powergrid for a blackout? I was trying to find if that was where the secret lies in the programming but wanted to confirm with Devs. Sorry for making this an issue as I was unaware how to contact you directly. Thanks!
Describe the bug
Using the Electronic Kit on the bank doors doesn't prompt the minigame to open it. Server restart, no errors, police needed set to 0, on duty officer just in case.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Minigame to hack into door
Screenshots
Not Applicable
Questions (please complete the following information):
qb-
to something custom? [e.g. yes/no] - noSo I have not had this problem before but now when I got to the Fleeca Banks and try to use the Electronic kit to rob it nothing happens all other robberies work fine. When I use the electronic kit nothing happens no errors in the server or client. It seems to be only Fleeca all others are working and have tested them this was working for me but I was checking it yesterday it did nothing updated the script again to see if same problem which it was. I am using the latest version of QBCore. If you can help me would be deeply appreciated thanks for the amazing work and updates.
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