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godot_lesson's Introduction

Godot Lesson


3D Shader Water

shader制作的水面


Music

音乐跟随场景互动


Navigation

躲避tilemap的障碍,简单寻路


Follow Player

当检测到玩家在附近,则开始追逐玩家,碰到会扣血。当玩家逃离后不再追逐。


Camera Far Away

聚焦在多个对象上,镜头伸缩


Random Ground Map

随机地图贴图


Ship Control

学习通过vs和gd两种不同方式控制小船


dodge_the_creeps

躲避游戏,增加两种不同方式的幻影

  1. 使用粒子效果,简单,但不能得到玩家当前动作效果,建议做成简单的同色色块跟随
  2. 使用 Sprite 和 Tween 获取Player的动画当前贴图,设置起来相当麻烦,但可以获得精准的当前动作图,性能不如粒子效果,但对单个玩家不影响,可扩展性强


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