shader制作的水面
音乐跟随场景互动
躲避tilemap的障碍,简单寻路
当检测到玩家在附近,则开始追逐玩家,碰到会扣血。当玩家逃离后不再追逐。
聚焦在多个对象上,镜头伸缩
- 使用粒子效果,简单,但不能得到玩家当前动作效果,建议做成简单的同色色块跟随
- 使用 Sprite 和 Tween 获取Player的动画当前贴图,设置起来相当麻烦,但可以获得精准的当前动作图,性能不如粒子效果,但对单个玩家不影响,可扩展性强
This project forked from zszen/godot_lesson
learn godot teach, add two method follow ghost
shader制作的水面
音乐跟随场景互动
躲避tilemap的障碍,简单寻路
当检测到玩家在附近,则开始追逐玩家,碰到会扣血。当玩家逃离后不再追逐。
聚焦在多个对象上,镜头伸缩
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