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Adds more enchantments, part of the Combat+ series.

Home Page: https://provismet.github.io/modding?tag=null&series=Combat%2B

License: Other

Java 100.00%
fabricmc minecraft combat-plus

extended-enchanting's Introduction

Extended Enchanting

Adds 19 new and unique enchantments that build off of the Combat+ system. Many of the new enchantments are very impactful, but also incompatible with each other. Extended Enchanting aims to provide meaningful choices that you can tailor your playstyle around.

Enchantments

Enchantments cannot be combined with those of the same type.

Name Equipment Max Level Category Description
Leeching Aspect Swords 2 Aspect Heals the user when critically striking a target.
Frost Aspect Swords 2 Aspect Partially freezes the target on hit.
Lightning Aspect Swords 2 Aspect Build up static charge on struck targets.
Initiative Swords/Melee Weapons 5 Damage Deal increased damage to full health targets.
Glass Swords/Melee Weapons 5 Damage Deal increased damage when on full health.
Solitude Swords/Melee Weapons 1 Damage Deal more damage when this is the only enchantment on the item.
Dual Strike Melee Weapons 3 Weapon Utility Attack a secondary target with each hit.
Feint Melee Weapons 2 Weapon Utility Jump back after striking a target.
Rampage Melee Weapons 3 Weapon Utility Gain strength and speed after killing an enemy.
Launch Swords 2 Knockback Launches the target in the air on hit.
Weapon Protection Armour 4 Protection Grants increased protection against attackers wielding melee weapons.
Combustion Protection Armour 4 Protection Grants increased protection to fire and explosion damage.
Heart of the Sun Chestplate 1 Heart Grants health over time and ignites attackers when exposed to sunlight.
Heart of the Moon Chestplate 1 Heart Prevents phantom spawns and inflicts slowness on attackers when exposed to moonlight.
Heart of Brimstone Chestplate 1 Heart Grants speed and health regeneration when on fire in the Nether.
Heart of the Void Chestplate 1 Heart Saves you from fall damage and the void when in the End.
Green Thumb Hoe 1 misc Replants crops that are broken with a hoe.
Soil Walker Boots 1 misc Prevents you from converting farmland into dirt when landing on it.
Curse of Chorus Chestplate 1 misc Randomly teleport when attacked.

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extended-enchanting's Issues

More Curses [Suggestion]

I really like this mod and was, after the Curse of Chorus saved me from certain death, inspired, to think of more curses, that can sometimes also seem like an upside.
It would also be cool, if curses would reduce the enchanting level price, so you could get good equipment cheaper in return for it being cursed (thus giving more reason to interact with this mod). Because with all the added enchantments it can get rather expensive quickly.

Ideas:

Curse of Chorus:
Sword (additional to Chestplate)
Randomly teleport attacked entity.

Curse of Dazzling/Flashing:
Sword (maybe Armor too)
The user and all entities that target him (and players that are looking in his direction/attacked the user) will be blinded. (Note: Blindness does not influence mobs)

Curse of Sacrifice:
Swords
The user will be damaged with a percentage of the dealt damage (or like the hit entity has thorns), but deal additional damage

Curse of Wayward/Inacuracy:
Weapons/Tools/Ranged Weapons
Chance to miss swing/not destroy the broken block/shoot/throw really inaccurately.

Curse of Annoyance/Sound:
Sword
Chance to anger all mobs in 2x detection range at player (including passive) and activate skulk sensors when attacking and when swapping to the sword slot in hotbar.

Curse of Stench:
Leggins
Release poisonous gas on being hit. (Poison Area Effect Cloud)

Curse of Metabolism:
Chestplate (or Helmet)
Greatly increase exhaustion but also increase naturally regenerated health.

Curse of Anti-entropy:
All Armor
Heat will be drawn towards the user. (Burn on hit but freeze attacking entity)

Curse of Effects/Witches:
Helmet
Grant a random potion effect when attacked. (Positive and negative)

Curse of Viscosity/Delay:
Chestplate
Received damage is spread out, but total received damage is increased. (User may survive attacks that would otherwise instantly kill, if they can heal fast enough)

Curse of Weight:
Leggins
User will sink faster in Water/Lava/Powdered snow and move slower, but take decreased knockback.

Curse of Featherweight:
Leggins (or Boots)
User will take greatly increased knockback, but not sink in Water/Lava and walk on Powdered snow

Curse of Rooting:
Boots (or Leggins)
User may be rooted when hit and standing on the ground (or nature related blocks), this makes him unable to move (no walking/jumping/knockback), but take reduced damage (may be broken by breaking all blocks below you).

Curse of Slimes:
Boots
Bounce everywhere, as if it was a slime block

Curse of Affection/Charming/Friendliness:
Chestplate (maybe Sword too)
Entities that hit you may be charmed. Charmed entities can't hit you, but you can't hit them

Curse of Paranoia/Illusions:
Helmet
Randomly play scary sounds. (Cave sounds/Creeper/Enderman) (Only in Nether: Piglin/Zombified Pigman/Ghast anger)

Curse of Mute:
Helmet
Suppresses all hostile mob related sounds normally sent to the user, but also silences users eating sounds and potion drinking sounds.

Thorns Enchantment --> Curse of Thorns:
Armor
Entities that hit you will be damaged, but durability loss is tripped

I have thought of almost all of these myself, with a little inspiration from my friends and the open source game Shattered PD. We would be really happy, to see some these in the next release.

Also some of these are well made Curses (if you are allowed to/want to port some of them): https://www.curseforge.com/minecraft/mc-mods/cursed

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