Comments (2)
I managed to make it partially work by making sure that the OVRPlugin and SDK are up-to-date.
At least one hand is working when Unity uses the following versions:
Unity v2018.4.14f1, Oculus Utilities v1.45.0, OVRPlugin v1.45.0, SDK v1.1.30.0.
Before I updated everything after import via Oculus > Tools > Update OVR Utilities Plugin Unity logged the following versions, where I could only see the Controllers:
Unity v2018.4.14f1, Oculus Utilities v1.45.0, OVRPlugin v1.38.0, SDK v1.1.22.0.
However, even though my hands are tracked only the right one is working and I while having consistent errors when interacting with objects.
02-10 14:57:22.591 17784 17802 I Unity : Look rotation viewing vector is zero
02-10 14:57:22.591 17784 17802 I Unity : UnityEngine.Quaternion:LookRotation_Injected(Vector3&, Vector3&, Quaternion&)
02-10 14:57:22.591 17784 17802 I Unity : UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
02-10 14:57:22.591 17784 17802 I Unity : UnityEngine.Quaternion:LookRotation(Vector3)
02-10 14:57:22.591 17784 17802 I Unity : Microsoft.MixedReality.Toolkit.Input.MixedRealityInputModule:UpdateMousePointerEventData(PointerData) (at /Users/dimitrih/MaibornWolff/Repositories/MRTK-Quest copy/Assets/External/MixedRealityToolkit.Services/InputSystem/MixedRealityInputModule.cs:185)
02-10 14:57:22.591 17784 17802 I Unity : Microsoft.MixedReality.Toolkit.Input.MixedRealityInputModule:GetMousePointerEventData(Int32) (at /Users/dimitrih/MaibornWolff/Repositories/MRTK-Quest copy/Assets/External/MixedRealityToolkit.Services/InputSystem/MixedRealityInputModule.cs:168)
02-10 14:57:22.591 17784 17802 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:504)
02-10 14:57:22.591 17784 17802 I Unity : Microsoft.MixedReality.Toolkit.Input.MixedRealityInputModule:ProcessMrtkPointerLost(PointerData) (at /Use
and
02-10 14:57:22.591 17784 17802 E Unity : Screen position out of view frustum (screen pos 64.000000, 64.000000, 1.000000) (Camera rect 0 0 128 128)
02-10 14:57:22.591 17784 17802 E Unity : UnityEngine.Camera:ViewportToWorldPoint_Injected(Vector3&, MonoOrStereoscopicEye, Vector3&)
02-10 14:57:22.591 17784 17802 E Unity : UnityEngine.Camera:ViewportToWorldPoint(Vector3, MonoOrStereoscopicEye)
02-10 14:57:22.591 17784 17802 E Unity : UnityEngine.Camera:ViewportToWorldPoint(Vector3)
02-10 14:57:22.591 17784 17802 E Unity : Microsoft.MixedReality.Toolkit.Input.MixedRealityInputModule:UpdateMousePointerEventData(PointerData) (at /Users/dimitrih/MaibornWolff/Repositories/MRTK-Quest copy/Assets/External/MixedRealityToolkit.Services/InputSystem/MixedRealityInputModule.cs:218)
02-10 14:57:22.591 17784 17802 E Unity : Microsoft.MixedReality.Toolkit.Input.MixedRealityInputModule:GetMousePointerEventData(Int32) (at /Users/dimitrih/MaibornWolff/Repositories/MRTK-Quest copy/Assets/External/MixedRealityToolkit.Services/InputSystem/MixedRealityInputModule.cs:168)
02-10 14:57:22.591 17784 17802 E Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:504)
from mrtk-quest.
I solved my problem by using appropriate MRTK Quest profiles.
from mrtk-quest.
Related Issues (20)
- Mutliple trigger events from single Pinch Geusture HOT 1
- Provide git Package
- Does it compatible with latest MRTK??
- Objects Leave Hand When Head Moves HOT 1
- Clean up MRTK-Audio dependency HOT 1
- Error when building project HOT 4
- Is this Project URP compatible? HOT 4
- How to export the Hand Tracking Teleporting feature from this MRTK-Quest to my VR own project? HOT 14
- Hand tracking feature is not working in Oculus Quest Headset..... HOT 4
- BaseControllerPointer.cs Error Quest MRTK or MRTK? HOT 6
- MRTK-Quest_Mixer seems to require Resonance Audio Renderer HOT 1
- Insufficient Controller mapping HOT 1
- Hand detection errors in different places HOT 4
- Hand Interaction Pan Zoom not in good direction HOT 1
- Videoplayer rensers only black texture. HOT 1
- Connect with PUN2 HOT 3
- Grabbed objects with physics stutter badly in the demo HOT 2
- NearInteraction with PokePointer on Quest-Controller HOT 4
- Deprecated? HOT 1
- Camera always start from (0,0,0) position. HOT 3
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from mrtk-quest.