Comments (4)
Thanks for the kind words! I'm glad this project is helpful to you :)
First. to get the project setup with controllers working with hands, you need to use the MRTK Quest device manager. If you're on MRTK 2.5, you might be using the Oculus Device Manager in your profile, which does not support using controllers as articulated hands. I would check your profile to make sure it matches the ones in this repo, as it's almost certainly just related to that.
It has nothing to do with what pointers are active, it's all just that the device manager in MRTK-Quest wraps the OVR input logic and creates mrtk articulated hands when either controllers or hands are active.
Second, if you're curious about how I got the controllers to work as articulated hands, it's just a matter of detecting all the avatar hand bones setup in the scene, and then converting their transforms and feeding them into the hand logic of MRTK.
It's done here.
https://github.com/provencher/MRTK-Quest/blob/master/Assets/MRTK.ThirdParty/MRTK-Quest/Scripts/Input/DeviceManager/Controllers/OculusQuestController.cs
Hope that helps!
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Thanks for both!
And a clean solution for getting the hands articulated and all the resulting MRTK "benefits". Thanks so much! Hope to be able to test things out this weekend.
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Sweet! Only got to use it now, but seems to work seamlessly!
Only have to go through the profiles now to compare them to my custom one to restore all my changes - but thanks a lot - this is excellent!
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Glad it works for you :)
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Related Issues (20)
- Mutliple trigger events from single Pinch Geusture HOT 1
- Provide git Package
- Does it compatible with latest MRTK??
- Objects Leave Hand When Head Moves HOT 1
- Clean up MRTK-Audio dependency HOT 1
- Error when building project HOT 4
- Is this Project URP compatible? HOT 4
- How to export the Hand Tracking Teleporting feature from this MRTK-Quest to my VR own project? HOT 14
- Hand tracking feature is not working in Oculus Quest Headset..... HOT 4
- BaseControllerPointer.cs Error Quest MRTK or MRTK? HOT 6
- MRTK-Quest_Mixer seems to require Resonance Audio Renderer HOT 1
- Insufficient Controller mapping HOT 1
- Hand detection errors in different places HOT 4
- Hand Interaction Pan Zoom not in good direction HOT 1
- Videoplayer rensers only black texture. HOT 1
- Connect with PUN2 HOT 3
- Grabbed objects with physics stutter badly in the demo HOT 2
- Deprecated? HOT 1
- Camera always start from (0,0,0) position. HOT 3
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