I am a Unity Game Developer. I have developed VR Game in Unity.
- Unity 3D/2D
- C#
- C++
- HTML
- CSS
ResourceModule资源加载和管理模块
License: MIT License
实际开发中,往往会根据多种业务场景打包成都哦个AssetBundle,然后根据业务场景去合理加载资源。因此需要一个属性来记录资源对应AssetBundle以及记录载入的Assetbundle,这样才会根据情况选用合适的AssetBundle,传入一个AssetBundle载入目录。
研究项目:(本地)
AssetTool-master
Unity_AssetManager
GF.ResourceModule
AssetBuildEditor中配置资源加载模式
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