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Fusion

If you wish to use Fusion as a dependency in your projects, Fusion is available through Maven Central or snapshots through Sonatype.

<dependency>
    <groupId>studio.magemonkey</groupId>
    <artifactId>fusion</artifactId>
    <version>1.0.0-R1</version>
</dependency>

A huge thanks to our contributors

fusion's People

Contributors

travja avatar maksykun avatar marcinwieczorek avatar gotofinal avatar goflishmc avatar sentropic avatar

Stargazers

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Watchers

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fusion's Issues

Issues when loading in Procrafting

image
Seems to be errors within the config itself. As checking into it, most of the values for certain things have are missing elements for the ymal to read correctly

image
image

Seems to load into 1.19 fine, but the errors within config may be issue for errors during restart. Will change values and comment on if that is fix

Add example professions and recipes on fresh install

Add a couple professions with recipes.

One profession should have a couple categories to demonstrate how categories work.

This would add a few items to prorpgitems to be used in the example on the first install.

Add option to use ProRPGItems as the item database

Add a new option in the config to set ProRPGItems or ProMCUtilities as the item database

Example

# Select which plugin will handle the item database
# This determines the names you use when setting up
# Your recipes.
# If using prorpgitems prefix your recipes with "module_name"
item_storage: prorpgitems/promcutilities

Set it to prorpgitems by default on new install.

[Enhancement] Show "Craft Requirements" lore in preview

If you take a look at this item: https://i.imgur.com/O9rw7QH.jpeg

Right below where it says "Enchantments" it puts the craft requirements right into that section, which makes it hard to tell what's going on.

We need it so that we can set the lore in the config for what we want the "Craft Requirements" section should say.

When you preview it in the craft menu, it would look something like this: (based on that item I linked)

Enchantments
- Red Slot

Craft Requirements
- Iron Ingot (0/18)
- Leather (0/30)
- etc

We also need to make sure that when an item is given from utilities plugin it doesn't include that "craft requirements" lore in the obtained item.

[BUG] Can't cancel autocraft

When you start crafting with autocraft toggled on, you can't click outside the menu to stop the crafting. (if it's not a bug, but actually coded like this, add the ability to cancel when clicking outside the menu)

Add max crafting option

Add a new option to recipes that limits the amount of times a player can craft an item.

Add a new option to hide a recipe if the max crafting times has been reached.

Separate crafting professions into their own files

Create a new directory called, professions

Separate the crafting professions into their own files inside the professions directory.

Make it so that when the server starts up with this new build it will move crafting professions already made in config.yml to their own files if necessary have it make a backup of the config before it moves the professions to a new file.

New options for browse.yml

professions:
  tinker:
    cost:
      #Currency cost to unlock
      money: 500
      #Minecraft experience cost to unlock
      experience: 400
    conditions:
      #Requirements need to be met in order
      #to unlock. <fusionProfession>: <level requirement>
      professions:
        blacksmith: 50
        leatherwork: 25
      #Requirements need to be met in order
      #to unlock. <FabledClass>: <level requirement>
      fabled:
        crafter: 25
        warrior: 50

Suggestions

1- Add a comand to join a player to a profession without open the browse.
2- Add a papi placeholder for the profession level.
3- Add a permission to stop showing the browse menu when you use the command /craft browse.

Thanks in advance.

[BUG] Error with /pmcu items list

This error pops up when clicking on placeholder icons.

io.netty.handler.codec.EncoderException: String too big (was 76216 bytes encoded, max 32767)

Crafting plugin

Change name to PRORPGCRAFTING
change the authors to Travja, goflish
update on github

[BUG] Doesn't work with vanilla items

This isn't really a bug, it just wasn't coded to work with vanilla items.

When adding a vanilla item to the utilities plugin (prorpgcrafting) it does not detect vanilla items in your inventory to match up with the utilities plugin items.

We need to add support for vanilla items to be used.

PRORPGCRAFTING

Crafting
✔ - Change name to PRORPGCRAFTING
✔ - change the authors to Travja, goflish
✔ - update on github

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