Comments (6)
We will not be addressing this. The source code is on GitHub so I'll let you figure out the rest.
from ishiiruka.
Thank you for the response @JLaferri - Sorry I've put you in an uncomfortable situation. I will try to find someone that isn't scared of the question.
from ishiiruka.
It's not a problem that needs to be solved until it's a problem
from ishiiruka.
bruh
from ishiiruka.
It's not a problem that needs to be solved until it's a problem
Yeah I am humbly asking you to take a minute on that position. I reckon I can assume you're heavily in favour of maximising the chances that everyone can continue to enjoy Melee to the level that this project enables. So what's the project's weakest point?
A single, closed-source centralised server through which every player has to connect in order to play online feels like it's up there on the list of weak points.
If I'm wrong here I'd love to be told why. Are you saying there's already a P2P option? That coding another backend would be trivial etc?
A P2P connect option means people will always be able to play online together, come what may.
from ishiiruka.
I don't think you understand my point. I'm saying that if something like that ever happens (which I'm very focused on making sure it doesn't happen), it'll be pretty trivial to transition the system using the source code that will still be available.
That said, my focus is to worry on what actually matters: that is, the system working as effectively as possible.
So like I said: it's not a problem currently, and it can be addressed if it ever becomes a problem.
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Related Issues (20)
- Can't connect to friend with direct connection HOT 1
- Playback build doesn't immediately end when netplay build is running next to it
- Dolphin crashes with "Failed to allocate below the 2GB boundary" errors HOT 1
- Controller rumbles during spectator mode
- Modifier Control Stick key only works when turning to the right HOT 5
- Build fails on latest fedora R35 despite all dependencies being met
- Update to Apple Silicon Native Dolphin on MacOS HOT 5
- Desync Triggers Every Game HOT 2
- Controller keeps rumbling when quitting during rumble.
- Steam deck only works on opengl with -no-sandbox option enabled while in game mode HOT 3
- Crash on Arch Linux HOT 5
- Wrong Chat Messages in Preview
- Different directional input values on Linux vs Windows (b0xx controller) HOT 6
- vulkan renderer crash on fullscreen HOT 2
- appimage does not seem to include libmpg123 HOT 2
- hi there! HOT 1
- ENABLE_HEADLESS=ON causes wx/bitmap.h: No such file or directory HOT 3
- Slippi Dolphin uses GTK on KDE Plasma (Qt Desktop) whilst Upstream uses Qt HOT 5
- When using multiple playback dolphins, every SlippiSpectateServer after the first fails to start HOT 1
- SlippiReplayComm cannot pick up comm file changes within the same epoch second
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