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dvmmo's Issues

Document Build Instructions

There need to be instructions on how to build this project, especially since it uses GDNative with C++. This requires a few things to be installed, etc for building the project manually.

Largely we need to have a similar setup to the build tools and such needed for building Godot itself. I'll be following the instructions below as I setup and build out the project with an expansion to Linux at a later point.

https://docs.godotengine.org/en/latest/development/compiling/compiling_for_windows.html#doc-compiling-for-windows

Document Windows Build Steps

The build process and what exactly is needed to build the project on Windows for Windows should be documented. Other platforms will be supported later as well once I have everything sorted out.

Godot-CPP Build Error

There is a build error when trying to compile the godot-cpp code to allow for compilation of NativeScript stuff
It appears that the file wchar.h does not exist for some reason, yet is referenced.

\DVMMO\godot-cpp> scons p=windows generate_bindings=yes
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
cl /Fosrc\core\AABB.obj /c src\core\AABB.cpp /TP /nologo /Z7 /Od /EHsc /D_DEBUG /MDd /I. /Igodot_headers /Iinclude /Iinclude\gen /Iinclude\core
AABB.cpp
C:\Users\badger\Documents\Godot\DVMMO\godot-cpp\godot_headers\gdnative/string.h(39): fatal error C1083: Cannot open include file: 'wchar.h': No such file or directory
scons: *** [src\core\AABB.obj] Error 2
scons: building terminated because of errors.

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