Comments (2)
I'm not sure if every bug should be documented, or just the unique ones, to avoid redundant docs in pokegold and pokecrystal. (pokecrystal also has rudimentary docs for event scripting, music scripts, etc, but those don't need to exist twice.)
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Let's document the unique bugs and link to pokecrystal's docs for the rest.
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Related Issues (20)
- Update tools/stadium.c
- Check if we can always use back.gbcpal
- Some sources are not included in the build HOT 3
- Some encounter tables match Crystal but not Gold or Silver. HOT 2
- Update discord URL in readme
- Some labels are inaccurate from pokecrystal HOT 5
- Switch to building binary pic files from pngs HOT 9
- The makefile does not build slowly like pokecrystal HOT 1
- Items to address once disassembly is complete HOT 3
- GBC and Polished Map compatibility for tilepal
- Build the debug ROMs HOT 3
- IsApokemon routine? HOT 2
- Identify labels in engine/link/mystery_gift.asm
- Miscellany
- Identify remaining WRAM labels related to link.asm (get 100% named) HOT 1
- Missing file (?) HOT 2
- Fix the Stadium patch size in tools/make_patch.c
- Cries are SFX and vice versa
- i18n builds
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