Comments (5)
constants/scene_constants.asm
in general looks like one of the primary offenders remaining as of now; it remained essentially untouched during the recent work, and still contains plenty of references to Crystal-only map scenes.
EDIT: Also, I mentioned "caught data" previously, and since then engine/pokemon/caught_data.asm
was also added to the repo. As noted in the #39 comments, it might better be renamed to caught_nickname.asm
.
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BurnedTower1F has some label issues as well: Eusine, Morty, and Rival are given credit for different parts of text belonging to Firebreather Dick and Firebreather Ned. I'd imagine there might be several others in map scripts as well, if the priority was put on matching the scripts and not fixing all the labeling.
Can possibly use this issue to track constants as well, since there is a good amount of leftover pokecrystal stuff there. Eusine is referenced in constants/event_flags.asm
and constants/scene_constants.asm
, for instance.
Other ones that immediately come to mind are the use of "Buena" instead of "Beauty" in many places, and the two unused bytes in box_struct
that became capture data in Crystal. There may be others in current master that I've already addressed in my pull requests; I'll add more if I see anything else I've deliberately skipped over in PRs thus far.
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Some labels are also now more accurate than pokecrystal, e.g. SPRITE_ANIM_INDEX_UNUSED_LAPRAS
, and will need porting back to pokecrystal. @entrpntr if you want, please open an issue to just add such names as you come across them.
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Some references that will need changing:
- Buena (e.g.
SPRITE_BUENA
) - Eusine (e.g.
SCENE_CIANWOODCITY_SUICUNE_AND_EUSINE
) - The Wise Trio (e.g. WiseTriosRoom.blk)
- The Ruins of Alph word rooms
- Clear Bell
- GS Ball
- Blue Card
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Everything mentioned here has been addressed; if more inaccuracies come up, they can just be fixed as they're discovered.
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Related Issues (20)
- Update tools/stadium.c
- Check if we can always use back.gbcpal
- Some sources are not included in the build HOT 3
- Some encounter tables match Crystal but not Gold or Silver. HOT 2
- Update discord URL in readme
- Switch to building binary pic files from pngs HOT 9
- The makefile does not build slowly like pokecrystal HOT 1
- Items to address once disassembly is complete HOT 3
- GBC and Polished Map compatibility for tilepal
- Document bugs unique to Gold/Silver HOT 2
- Build the debug ROMs HOT 3
- IsApokemon routine? HOT 2
- Identify labels in engine/link/mystery_gift.asm
- Miscellany
- Identify remaining WRAM labels related to link.asm (get 100% named) HOT 1
- Missing file (?) HOT 2
- Fix the Stadium patch size in tools/make_patch.c
- Cries are SFX and vice versa
- i18n builds
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