Comments (8)
Looks like GC, even though things are in a better place than ever in terms of memory allocations (maybe it's hardware / CPU specific).
Does reducing your frame limiter make them occur less frequently?
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I reduced it to 2x refresh rate and vsync and now it does occur less often: i would say about every ~19-20 seconds during gameplay. Also I dont know if this is intended but when I use vsync limiter the Draw graph still shows 1000hz instead of 180hz (its clearly not refreshing at 1000hz).
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I also changed my monitor to 60hz and tried vsync limiter. The spike happens after every ~30 seconds now
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same problem after updated to 2024.221.0
for me, it happens about every 6-7 seconds
In older version I always keep refresh rate unlimited, and it was able to keep 1000 fps and it was very stable
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Also I dont know if this is intended but when I use vsync limiter the Draw graph still shows 1000hz instead of 180hz (its clearly not refreshing at 1000hz).
This will happen if you've forced vsync off in your drivers, as you'd expect.
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same problem after updated to 2024.221.0
no this is not the same problem. you're seeing gpu hitching for some other reason.
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Is there anything I can do to investigate this further? Is there a way to get more specific metrics or deduce the issue with a profiler?
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Same problem on MacOS too after updating to 2024.219.0, very annoying to play now. It always stutters once in the first 15 secs of every beatmap, no matter what renderer, frame limiter or skin I use. Had 0 stutters on the previous version.
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Related Issues (20)
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