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Using SPICA to support BCH and other 3DS model formats in MonoGame

License: MIT License

C# 100.00%
monogame spica h3d animation skeletal-animation material-animation 3d-model

poked.graphics.h3d's Introduction

PokeD.Graphics.H3D

Portion of code taken from SPICA

Importers

Processors

Example

See PokeD.Graphics.Animation

Notes

Both H3D Model processors include shaders in the output. There are two versions of the techniques - one with _Basic prefix and one with _Custom.
_Basic is a very simple shader that will most likely render complex model wrong. _Custom is generated based on SPICA's shader generator. It's still incomplete.
Both do not process light atm.

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