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Foxhole-screenparse reads contents of stockpile screenshots to ease logistics planning.
Home Page: https://pogobanane.de/foxhole-screenparse/
License: GNU General Public License v3.0
HTML 5.73%
JavaScript 93.60%
Makefile 0.42%
Python 0.26%
foxhole-screenparse's People
foxhole-screenparse's Issues
incorporate bunker bases etc (just like Stockpiler)
- itemcount instead of createcount
- dont add crate to ItemIcon when matching
- detect 1k+ as ~1000
- differentiate between seaport vs BB stockpiles
4 misdetected as 1. Works after restarting the sidebar.
Diesel is outside the expected ItemIcons folder. Therefore it does not work at least for modpacks that have diesel icons (UILabel1.0)
gunboatwardoubleartilleryvehicle.png
(74b-1 Ronan Gunship) vs gunboatwarvehicle.png
(74c-2 Ronan Meteora Gunship)
they look litereally the same thoug (except like 3 pixels)
Collie crates can be stored in warden stockpiles, so we have to search for all items.
- Remove selector in html and js.
- improve apps-script/index.html for small screen size
- add error handling to apps-script/fh-screenparse-sidebar.gs
- add google.script.run error handling to apps-script/main.js and disable insert button while parser is running
- improve/document apps-script development (see
make appsscript
)
this does not properly trigger events so that the old image keeps being used, even when it was overwritten
failed attempt: 9357b40
tesseract worker.min.js hoster has some delivery issues at times