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fuse-od's Issues

Save state slot number is the same for all games

Probably not a bug. But still worth mentioning. If in one game you proceed to save 15 states and then you quit to play another game and then you start saving states the suggested slot number is 15 (last one used in the previous game), not 1,2,3 or the first available one as expected.
If it is expected of course :)

Poke in Poke memory cannot be selected

In Machine->Poke Memory an entry cannot be selected because X button triggers Add dialog. And X also is used to select a checkbox.
I have Pocketgo2v2, latest version of Fuse - 0.0.6
I have tried to set Pokes in Fuse on Windows. Same .z80 file. It works.
On PocketGo I have tried to set Pokes manually and loading a .pok file. The list of pokes is loaded but checkboxes cannot be selected because X is used to add pokes (this is my guess why it is not working).

Fuse fails to pick up tape load from loaded state

How to reproduce:

  1. Load the tzx file.
  2. Save state when in game menu.
  3. Exit Fuse.
  4. Open tzx again.
  5. Load state.
  6. Choose start game (space).

The loaded snapshot fails to pick up tape loading. I tried Media>Tape>Open/Play even Browse. Nothing works. The loaded state is stuck. Game does not start. You can try to start the game from the tzx load. It works.
Also tape loading / pick up does not work when finishing Level 1 of the game and trying to load Level 2. That's where I actually faced this problem.
Thanks.

Myth.tzx.zip

Weird bouncing effect in games

Hi.
Ive tried unrealspeccy and fuse-1.6.0-od-v0.0.7.opk Both exhibit the same weird behavior in the game Roller Coaster. On most of the blue parts of the level the character bounces and its hard to move. On blue parts that are stairs.. the character doesn`t move at all and I have to exit..
Any ideas what that could be?
I did post a video showing it in games/opendingux Discord.
https://discord.com/channels/888191339450216478/888192493802356777/1240667450287067176

Thanks for your time
Darren

States are saved to different folders

Again maybe not a bug, but very confusing.
Depending on the machine type states are saved to different folders. It makes sense. But it doesn't if states for the same game are saved to different folders.
At some point the machine type for the game I play switched from Spectrum 128K to Spectrum 48K. I didn't change this option specifically. Can it be set automatically by the Fuse emulator?

This machine type change showed me the history of some old 48K saves. So some days ago I started to save states to 48K. Did I use zx80 file back then? Probably. Then I found that the rom is a little buggy and I found tzx rom of the same game.

Can it be that I shouldn't change names of roms? So it should be Myth48.zx80 and Myth128.tzx (some long unique names)?

So maybe the problem is that I tend to rename rom files to shorter names like Myth.zx80, Myth.tzx

how it works..

hello,
i wanted to test fuse in the retrofw firmware
so i launched the game "abu simbel profanation".
ok now i have a menu that says "2 kempston 3 keyboard 4 instructions"
so i diplayed the virtual keyboard and hit the 2 or 3 or 4 and nothing happened
so after some inactiviy seconds the demo mode of th game runs , during the demo when i use the virtual keyboard to press the sp key, the choice menu displays again (so the virtual keyboard works) but again i press 2 and 3 and 4 keys of the virtual keyboard but nothing happens

do you know what is the problem. can you help please?

2 links created by one opk

GMenu2x creates 2 links for fuse-1.5.7-od-v0.0.6.opk: regular and system versions. I guess it's a feature, but can you recommend how to leave only one link.

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