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falconexcommoditybrokers's Issues

Implement a Quest System

Create an event system and a news-reporting system which will drive player quests.

"Major event happened on planet_name . Deliver x commodities for reward"

The news should crawl along the top-bar. Events should be clickable. Once clicked, a destination should be automatically selected.

Playtesters hated how fast the ship was

Playtesters universally disliked the fast speed and turn speed of the ship.

The game is about a delivery company delivering goods fast. The main challenge was supposed to be the difficulty of hitting planets with the ship, but playtesters didn't seem to enjoy that challenge.

So, introduce players into the game with a much slower ship-speed and turn-rate. Then, with every upgrade, give them a "free" speed upgrade. (add some narrative about how Corporate expects you to get there more quickly.)

Players could then purchase downgrades, or upgrades called "inertial dampener", "reverse thrusters", or "brakes"

Cargo upgrade 2 collides with player ship immediately

When player upgrades their ship to cargo 2, the game spawns a new cargo trailer. Sometimes it appears inside the collision shape of the player's ship and causes physics glitches.

Figure out how to consistently spawn it outside the player's collision area. Set the position before you add it to the tree.

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