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plattysoft avatar plattysoft commented on September 21, 2024 2

Yes, there is support for that, by default the Particle View is added to the content of the Activity and it is on the foreground, but there is a constructor that receives an id of a ViewGroup to be used as a parent.

Using that constructor you can put the particles at the level of depth you want in your app, you just need to define the anchor view.

from leonids.

Waro1234 avatar Waro1234 commented on September 21, 2024

i tried your solution but now the particles dont show up at all

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plattysoft avatar plattysoft commented on September 21, 2024

Make sure that the anchor view covers all the screen and that no other view is obscuring it (i.e. a full screen View with a color)

A good tip is to make the anchor view to be of a solid background color and check if it is visible.

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Waro1234 avatar Waro1234 commented on September 21, 2024

it's visible but the particles dont appear

Code:
final Drawable drawable = getResources().getDrawable(R.drawable.raindrop2); ma_background2.post(new Runnable() { @Override public void run() { ps = new ParticleSystem(ma_background2, 50, drawable, 15000); ps.setAcceleration(0.000009f, 270) .setSpeedByComponentsRange(0f, 0f, 0.001f, 0.005f) .setFadeOut(10000) .emitWithGravity(findViewById(R.id.ma_emitter), Gravity.BOTTOM, 1); } });

Can you please give an example how you would use it with the viewgroup, cause for me the particles just dont show up while the relativelayout (ma_background2) does

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