Comments (3)
Thanks for the heads up.
That's interesting. I have tested the library on a 5.1 device a while ago and it worked fine. I am not aware of any particularity of the Xperia Z, but I will look into it.
So, emit works but oneShot does not. The increased memory should be all the objects that are created (ParticleSystem, Particles, etc) but they are not shown.
I'll check the differences between one and the other and try to figure out the difference, maybe something that other phones do not require to run on the UI Thread. Not sure, but it should be relatively easy to spot.
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Thanks for considering the problem, you got the essence of it :)
Tell me if you need any testing!
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I finally found the reason why the oneShot method was not working: the animations were deactivated on my phone; if I enable them then everything is working fine!
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Related Issues (20)
- 为什么用不了呀
- EmiterWithGravityExampleActivity ,How to make particles fly upward? HOT 1
- How to change TIMER_TASK_INTERVAL? HOT 2
- OneShot method doesn't call onDraw(); HOT 2
- Particle slowdown (air resistance)
- Copyright statement missing
- How to change the direction of the animation
- Use Leonids as a shared transition view HOT 1
- Emitters freeze after several seconds when built from latest tools HOT 3
- Particle Wall HOT 1
- Reverse Animation
- Rootview elevation HOT 2
- Bug causing crash
- Bug causing crash HOT 3
- JCenter shutdown HOT 5
- Top !!
- Typo in ParticleSystem class HOT 1
- Crash detected in onUpdate(long miliseconds) function
- java.lang.NullPointerException
- NPE HOT 5
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