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A Unity3D UI Animation Framework base on Tweens

Home Page: https://assetstore.unity.com/packages/tools/animation/platiniotween-ui-animation-framework-152863

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platiniotween's Issues

ScaleUI not in absolute units

Hi there,

I have seen that there is a MoveUI method based on absolute units (0 to 1), but not a ScaleUI based on absolute units as well. I want to scale a button to full screen size (both width and height). So, with a ScaleUI method it would be as easy as writing new Vector2(1, 1).

Is there any way to do this currently? Or do you expect to add this feature in a close future?

Thank you!

Memory Allocation

Hi! I really like your library, the problem I've found is that it allocated memory every time a new tween is needed. The solution i propose is to create a new TweenPool static class which can have a list for every BaseTween implementation and store them for later reuse as long as they are no longer needed. To do this BaseTween needs a new virtual method called Reset() which will be called every time a tween is being reused. So every time PlatinioTween needs a tween it will get it from the TweenPool. What do you think?

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