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pjbomb2.github.io's Introduction

Hello! And welcome to my small page!

This is a small showcase of what I have done, and what is publicly available to others

Methods of Contact:

Twitter: https://twitter.com/Pjbomb2
Discord: Pjbomb2#6129
Email: [email protected]

First off, the main event: TrueTrace, my realtime unity compute shader pathtracer!

With features such as:

  • Completely compute based pathtracing - itll run on any GPU!
  • ASVGF and SVGF denoisers
  • ReSTIR GI For fast accumulation of complexly lit scenes
  • Full support for skinned meshes
  • Full support for PBR textures and effects with the Disney BSDF
  • Fully dynamic objects, allowing them to move independantly in real time

Github
Asset Store

Sample Renders:

| |

Secondly, a simple VDB Loader for Embergen to Unity:

  • Easily load VDB grids from Embergen into unity
  • Contains the functions needed to read from the grids into your own format
  • Contains a simple renderer of Embergen grids that indcludes direct shadowing

Github

Finally, a simple emission mask maker for Unity:

  • Creates an emission mask from existing textures based on your parameters
  • Allows simple deletion of sections via mouse drag to exclude sections from the mask
  • Easily export as a file to the unity assets folder

Github

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