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A semi open-world style Street Racing Prototype that I made as a university project (Complete Project)

License: The Unlicense

C# 20.12% ShaderLab 48.29% HLSL 1.21% GLSL 30.37%

streetracer's Introduction

Street Racer

Note: I do not own the assets. Those were made and all rights were reserved by Synty.

Street Racer is an Open-world racing game prototype inspired by Need For Speed Heat and Forza Horizon 5. This game features a mid-scale map with three different areas: City, Desert, and Forest. It has two different race modes: Time-attack and Sprint. As this project is a prototype and a submission to a university lab, the race logic and AI logic are very simple due to the time constraint. All the project codes are inside the Scripts folder. The scenes folder contains all the scenes.

Scenes: MainMenu -> Self-explanatory FreeRoam -> Free Roam scene RaceLevel -> Scene for all the races Level Creator -> Level creating tool Test -> Where the driving system was prototyped

Systems Implemented:

  1. Physics-based driving system
  2. AI
  3. Level Generator Tool (Used to all 6 races)
  4. Save/Load system
  5. Economy
  6. Rewards System

Future Work (If I get the time to work on it again):

  1. Minimap
  2. Race Position Show
  3. Better AI
  4. Crowd-Simulation
  5. World events
  6. Map events
  7. Shop
  8. Car Modification

Here's the Trello board screenshot of the process: image

Here's the playable link: https://munstudios.itch.io/street-racer

Here's the game demo: https://youtu.be/_Hahk6wMraM?si=AQVveKo_vEGaMc1T

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