Coder Social home page Coder Social logo

Comments (16)

thelonious avatar thelonious commented on May 29, 2024

Arnaurd,

What version of Xcode are you building with? Also, we've seen build issues related to the version of node that you have installed. What version are you using there as well?

Thanks,
Kevin

from titanium-pixatefreestyle.

arnaudmorvan avatar arnaudmorvan commented on May 29, 2024

Hello thank you for your answer!
I compile with Xcode 4.6 and I tried the sdk 2.1.4.GA, 3.0.0.GA and 3.2.0.

thank you
Arnaud

from titanium-pixatefreestyle.

thelonious avatar thelonious commented on May 29, 2024

Arnaud,

Can you run this on the command-line "node --version" to see what version of node you are using? We have had issues internally building when using newer versions node. That may be related.

Also, did you make the symbolic link inside PXEngine?

cd PXEngine
ln -s ~/Desktop/Pixate/Frameworks/PXEngine.framework ./PXEngine.framework

-Kevin

from titanium-pixatefreestyle.

arnaudmorvan avatar arnaudmorvan commented on May 29, 2024

I have the v0.8.22 release.
Yes I made the symbolic link link inside PXEngine

from titanium-pixatefreestyle.

thelonious avatar thelonious commented on May 29, 2024

Arnaud,

We've been able to recreate a similar error when the soft-link is not setup properly. I know you've setup the link, but just to be doubly sure, here's how I've setup my build:

  • I downloaded the Pixate DMG file, opened it, and copied the Pixate folder to my desktop
  • I cloned the Titanium-Pixate repo
  • I changed my current directory to Titanium-Pixate/PXEngine
  • I ran the following in the terminal: ln -s ~/Desktop/Pixate/Frameworks/PXEngine.framework ./PXEngine.framework

When I "ls -alFG" the PXEngine directory, I see this entry:

PXEngine.framework@ -> /Users/kevin/Desktop/Pixate/Frameworks/PXEngine.framework

I'm also running node.js 0.10.4, but I can't see how that would affect CompileC.

from titanium-pixatefreestyle.

arnaudmorvan avatar arnaudmorvan commented on May 29, 2024

Thank you,
I still have the same error. I still updated node.js.

from titanium-pixatefreestyle.

thelonious avatar thelonious commented on May 29, 2024

Arnaud,

(sigh) It has to be something simple we're missing. Do you have the Command Line Tools installed from Xcode?

from titanium-pixatefreestyle.

yamill avatar yamill commented on May 29, 2024

I'm having the same issue as well. I've followed all the correct steps and I receive the error:

The following build commands failed:
CompileC build/PXEngine.build/Release-iphoneos/PXEngine.build/Objects-normal/armv7/ComPixatePxengineModule.o Classes/ComPixatePxengineModule.m normal armv7 objective-c com.apple.compilers.llvm.clang.1_0.compiler
(1 failure)
xcodebuild failed

from titanium-pixatefreestyle.

yamill avatar yamill commented on May 29, 2024

My node version is v0.10.13

from titanium-pixatefreestyle.

yamill avatar yamill commented on May 29, 2024

@thelonious @arnaudmorvan were you able to resolve?

from titanium-pixatefreestyle.

yamill avatar yamill commented on May 29, 2024

@arnaudmorvan @thelonious I found the issue! there was a typo in the path. it now builds successfully!

ln -s ~/Desktop/Pixate/Frameworks/PXEngine.framework ./PXEngine.framework

needs to be changed to

ln -s ~/Desktop/Pixate/Framework/PXEngine.framework ./PXEngine.framework

from titanium-pixatefreestyle.

thelonious avatar thelonious commented on May 29, 2024

Yamill,

Awesome! And good catch. Since we no longer include the 3rd-party builds in the installer, the directory changed from Frameworks to Framework. I've pushed the change to the README.

-Kevin

from titanium-pixatefreestyle.

maxkhrichtchatyi avatar maxkhrichtchatyi commented on May 29, 2024

I changed to ln -s ~/Desktop/Pixate/Framework/PXEngine.framework ./PXEngine.framework but I have error:

The following build commands failed:
CompileC build/PXEngine.build/Release-iphoneos/PXEngine.build/Objects-normal/armv7/ComPixatePxengineModule.o Classes/ComPixatePxengineModule.m normal armv7 objective-c com.apple.compilers.llvm.clang.1_0.compiler
(1 failure)
xcodebuild failed

node --version v0.10.17
titanium sdk 3.1.2.G.A
xcode 4.6.3

from titanium-pixatefreestyle.

maxkhrichtchatyi avatar maxkhrichtchatyi commented on May 29, 2024

Before compiling: Close xCode & Titanium
Please write about this in readme file

from titanium-pixatefreestyle.

lalu5585 avatar lalu5585 commented on May 29, 2024

hey,

[ERROR] : ** BUILD FAILED **
[ERROR] : The following build commands failed:
[ERROR] : CompileC build/CaptureSpeak.build/Debug-iphonesimulator/CaptureSpeak.build/Objects-normal/i386/TiSnapBehavior.o Classes/TiSnapBehavior.m normal i386 objective-c com.apple.compilers.llvm.clang.1_0.compiler
[ERROR] : (1 failure)

can you helpme to solve it??what wasthe problem.ididn'tget it..

from titanium-pixatefreestyle.

maxkhrichtchatyi avatar maxkhrichtchatyi commented on May 29, 2024

Close xCode & Titanium before compiling

from titanium-pixatefreestyle.

Related Issues (18)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.