Comments (16)
Arnaurd,
What version of Xcode are you building with? Also, we've seen build issues related to the version of node that you have installed. What version are you using there as well?
Thanks,
Kevin
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Hello thank you for your answer!
I compile with Xcode 4.6 and I tried the sdk 2.1.4.GA, 3.0.0.GA and 3.2.0.
thank you
Arnaud
from titanium-pixatefreestyle.
Arnaud,
Can you run this on the command-line "node --version" to see what version of node you are using? We have had issues internally building when using newer versions node. That may be related.
Also, did you make the symbolic link inside PXEngine?
cd PXEngine
ln -s ~/Desktop/Pixate/Frameworks/PXEngine.framework ./PXEngine.framework
-Kevin
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I have the v0.8.22 release.
Yes I made the symbolic link link inside PXEngine
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Arnaud,
We've been able to recreate a similar error when the soft-link is not setup properly. I know you've setup the link, but just to be doubly sure, here's how I've setup my build:
- I downloaded the Pixate DMG file, opened it, and copied the Pixate folder to my desktop
- I cloned the Titanium-Pixate repo
- I changed my current directory to Titanium-Pixate/PXEngine
- I ran the following in the terminal: ln -s ~/Desktop/Pixate/Frameworks/PXEngine.framework ./PXEngine.framework
When I "ls -alFG" the PXEngine directory, I see this entry:
PXEngine.framework@ -> /Users/kevin/Desktop/Pixate/Frameworks/PXEngine.framework
I'm also running node.js 0.10.4, but I can't see how that would affect CompileC.
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Thank you,
I still have the same error. I still updated node.js.
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Arnaud,
(sigh) It has to be something simple we're missing. Do you have the Command Line Tools installed from Xcode?
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I'm having the same issue as well. I've followed all the correct steps and I receive the error:
The following build commands failed:
CompileC build/PXEngine.build/Release-iphoneos/PXEngine.build/Objects-normal/armv7/ComPixatePxengineModule.o Classes/ComPixatePxengineModule.m normal armv7 objective-c com.apple.compilers.llvm.clang.1_0.compiler
(1 failure)
xcodebuild failed
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My node version is v0.10.13
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@thelonious @arnaudmorvan were you able to resolve?
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@arnaudmorvan @thelonious I found the issue! there was a typo in the path. it now builds successfully!
ln -s ~/Desktop/Pixate/Frameworks/PXEngine.framework ./PXEngine.framework
needs to be changed to
ln -s ~/Desktop/Pixate/Framework/PXEngine.framework ./PXEngine.framework
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Yamill,
Awesome! And good catch. Since we no longer include the 3rd-party builds in the installer, the directory changed from Frameworks to Framework. I've pushed the change to the README.
-Kevin
from titanium-pixatefreestyle.
I changed to ln -s ~/Desktop/Pixate/Framework/PXEngine.framework ./PXEngine.framework but I have error:
The following build commands failed:
CompileC build/PXEngine.build/Release-iphoneos/PXEngine.build/Objects-normal/armv7/ComPixatePxengineModule.o Classes/ComPixatePxengineModule.m normal armv7 objective-c com.apple.compilers.llvm.clang.1_0.compiler
(1 failure)
xcodebuild failed
node --version v0.10.17
titanium sdk 3.1.2.G.A
xcode 4.6.3
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Before compiling: Close xCode & Titanium
Please write about this in readme file
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hey,
[ERROR] : ** BUILD FAILED **
[ERROR] : The following build commands failed:
[ERROR] : CompileC build/CaptureSpeak.build/Debug-iphonesimulator/CaptureSpeak.build/Objects-normal/i386/TiSnapBehavior.o Classes/TiSnapBehavior.m normal i386 objective-c com.apple.compilers.llvm.clang.1_0.compiler
[ERROR] : (1 failure)
can you helpme to solve it??what wasthe problem.ididn'tget it..
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Close xCode & Titanium before compiling
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Related Issues (18)
- Use GH releases instead of a zip in the repo HOT 1
- Build Error HOT 2
- Building the module failing with the new version HOT 3
- Build error when using the precompiled module HOT 6
- Loading the Pixate module with require() doesn't work anymore HOT 4
- Change the default README in the module dir HOT 1
- Label positioning doesn't work HOT 4
- Real-Time CSS Updates don't work anymore with 2.1.2 HOT 2
- Build for 64-bit
- Real Time CSS doesn't works in Titanium SDK 3.4.0.GA
- Compiled OK - but no ZIP file? HOT 4
- Error on Build (ios7, xcode5) HOT 4
- Compilation error HOT 2
- Couldn't find module "com.pixate.pxengine" HOT 5
- Building the module fails because of SDK location variable HOT 1
- [ERROR] : Module com.pixate.pxengine version 2.0.0RC3 is missing library file libcom.pixate.pxengine.a HOT 7
- Where I should set that "monitor" arg to edit-live css? HOT 3
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