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View Code? Open in Web Editor NEWChain multiple UIView animations without endless closure nesting
License: Apache License 2.0
Chain multiple UIView animations without endless closure nesting
License: Apache License 2.0
Any animation containing multiple other animations aren’t passing the cancelling on to their sub-animations, only flat sequences are cancelled.
Add func cancel()
to Animatable
(or a more appropriate protocol) so every animation can handle it for their specific case. Maybe create default implementation for For years now (who new) UIView animations are ‘additive’, meaning they can’t be cancelled by performing the same changes as the animation. Either the currently running animations are played out and subsequent animations are cancelled, or a Animation
where it just immediately executes changes
again, but making sure RunningSequence
only calls this method when it’s the currently running animation.UIViewPropertyAnimators
runs for each animations that can be cancelled.
As AnimationPlanners knows exactly how long animations take, a CADisplayLink
can be created for its duration set with the max framerate. Animations can also have a property to manually enable this behavior.
When no actual value is changed in an animation, the delay leading up to that animation is ignored as well considering nothing actually needs to animate.
DispatchQueue.asyncAfter()
when delay needs to be manually addedA declarative, efficient, and flexible JavaScript library for building user interfaces.
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