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fling- avatar lukc avatar paramat avatar pilzadam avatar sofar avatar

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nether's Issues

Spawning Problems

On the occasion, the portal will teleport you to the nether, and no room will spawn. This means you have to spend an hour flying up, or teleport.

  • Solution 1: Ask paramat to make you a cavegen at nether depth, which will make sure you spawn in a cave, and will make a better nether.
  • Solution 2: Try generating the room several times, just keep going until you detect a nether portal.
  • Solution 3: Forget making a room. Use minetest.after(whatever_time_it_takes_to_generate_underground), and then search for a space to place the portal, place it, and teleport the player to the new portal position.

Nether needs large caves.

The nether is very, very boring and the chambers are really small. It needs some form of cavegen or supercaves.

Deprecated add_particlespawner

The default code was kept throwing the error:
WARNING[Server]: Deprecated add_particlespawner call with individual parameters instead of definition

On lines 246 & 261 I added open and closing braces {...} as per:
http://dev.minetest.net/minetest.add_particlespawner

    minetest.add_particlespawner({
        32, --amount
        4, --time
        {x = pos.x - 0.25, y = pos.y - 0.25, z = pos.z - 0.25}, --minpos
        {x = pos.x + 0.25, y = pos.y + 0.25, z = pos.z + 0.25}, --maxpos
        {x = -0.8, y = -0.8, z = -0.8}, --minvel
        {x = 0.8, y = 0.8, z = 0.8}, --maxvel
        {x = 0, y = 0, z = 0}, --minacc
        {x = 0, y = 0, z = 0}, --maxacc
        0.5, --minexptime
        1, --maxexptime
        1, --minsize
        2, --maxsize
        false, --collisiondetection
        "nether_particle.png" --texture
    })

The above changes fixed the errors
Thanks for all you do for the MT world!

Teleporting after portal creation is not smooth and reliable

Tried this on 0.4.14, you create a portal, stand in it, you see grey screen now, and you are back again at your portal (not in nether), you try to go in it again, but yet again the process is sloppy and you can end up in nether or back at initial portal.
Process is sloppy and confusing, this needs clean up.

Voxelmanip branch

Why are people working on the master branch when the voxelmanip branch has a far better way to generate nether? The 'on generated' function in the voxelmanip branch should be moved into master branch.

Nether generation proposals

I feel there is too much lava and possibly not enough glowstone, i suggest replacing only one very rare ore with lava and replacing more ores with glowstone. WIth large caverns the amount of lava spread will be huge so as rare as possible might be needed.

There are many air pockets caused by replacing certain ores with air, these make seeing difficult when flying underground with noclip and complicate the mesh. I suggest removing these air pockets.

Official releases

Hi,

I'm considering packaging nether for the Debian distribution, but I would prefer packaging an official release rather than a random git commit.

Could you tag releases for me? Tags like YYYYMMDD is nice if you don't want to play with complex schemes.

Thanks!

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