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khonkhortisan avatar pilzadam avatar

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carts's Issues

Question : torsion Camera

When guy inside cart,
cart goes, turn left, guy turn left with cart but camera is in the same position
Camera should turn left with cart.
I do not know, it seems to me.
How can I change it ?

Recipes

Are we going to get a crafting recipe for the power and brake rails any time soon?

Feature Request : collision carts. [Solved]

Carts has not completed physics.
I built route of the tracks in the shape of a square
and one carriage ride around in circles, second wagon standing on the route.
There is no collision wagons.
When I stand on the route also collision with the wagon (cart) not exist.

Edit:
Solved with change
" physical = false, " to " physical = true, "
in line 9 in .../carts/init.lua

Detector rails

I believe many people have asked for this on the forum page, but I want to add it here as a feature request. When a cart is above a detector rail, it should emit a Mesecons signal, whether it is empty or not.

Feature Request : Question Rail

The levers in your earlier versions weren't very easy to use, Adam. So I thought of an idea. What about a track you could put at connections to stop the cart, wait for you to press a direction key, and then went off? It would mean you could choose your way without flicking levers or something.

Can Player not moving up after entering the cart???

I've got a question: How can I configure the mod, that the player doesn't move up after I entered the cart, because all roofs in my world are two blocks high, so the cart can't drive very good I can't leave the cart.

Electric cart enhancement

As i wrote on the forum, an idea would be an electric powered cart, where W speeds up and S speeds down, made with (C -> cart; B -> batteries):

B B B
B C B
B B B

Eight batteries, the cart would have the charge of battery*8, and the electric cart block may be charged on the battery box.
Mesecon energy could load batteries.

Power drain could depend on speed.

More power is needed? Battery box cart would be good, as made from cart mk1 (the one made by batteries) and battery boxes instead of batteries on recipe, total power given by the sum of the mk1 cart power plus eight battery box. And for cart mk3, MV battery box with the same as mentioned before.

In short:

Electric cart MK1 (Battery - Cart)

B B B
B C B
B B B

Electric cart MK2 (Battery Box - Cart Mk1)

BB BB BB
BB C1 BB
BB BB BB

Electric cart MK3 (MV Battery Box - Cart Mk2)

MVBB MVBB MVBB
MVBB C2 MVBB
MVBB MVBB MVBB

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