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athena's Introduction

Athena - A Minecraft Modding Sandbox

This is a minecraft mod for (re-) learning modding. It does not really follow any target or theme, it's just a bunch of basic things and experiments, hence named after the greek goddess of knowledge.

Contents

A list of features this mod adds in a very technical terminology. The purpose of these features is, to learn the corresponding mechanics. Actual in-game functionality of these are explained when implemented.

This is losely based on Minecraft by Example, a truly amazing resource when it comes to modding.

Blocks

  • A simple cuboid block -- Yer standard block
  • A block with custom model
  • Block interacting with redstone
  • A block whose placing is facing based (i.e. like log)
  • A multi-block block (like the bed / door)
  • A fence-ish block: Non-cuboid, neighbour sensitive

Items

  • A simple item -- Yer standard item
  • A wrench, an item which interacts with stuff
  • Area of effect mining tool (hammer)
  • Tools -- Yer standard minecraft tools
  • Item with inventory (e.g. backpack)

TileEntities

  • A simple TE without much interaction

  • A TE without inventory, but creating something (e.g. a auto-fisher)

  • A TE with inventory, (e.g. a chest)

  • A TE generating Forge Energy

  • A TE using FE and doing stuff

  • TE interacting with blocks

    • TE removing blocks (i.e. block breaker)
    • TE adding blocks (i.e. block placer)

Entities

  • A drivable thing, e.g. something like a boat for land
  • A custom golem, built like the snowgolem

Crafting

  • Standard crafting recipes (shaped and shapeless)

  • Smelting recipes

  • Additional fuel

  • Custom Recipes (whatever this will be)

    • Cauldron Recipe (i.e. rightclick w/ block results in stuff)
    • In-world crafting

Misc

  • Multiblock structure

  • JEI Integration:

    • Dev Setup
    • Plugin w/ custom recipes
  • Event based things to integrate into vanilla

  • Dependency to other mod and usage of other mod (TheOneProbe / Mekanism)

Software Architecture

Another goal of this mod is to come up with as much well written architecture and processes to facilitate an ecosystem for future modding ambitions.

  • Registries: Registering simple blocks has lots of boilerplate code
  • Generic Block Registry
  • Generic Item Registry
  • Generic TileEntity Blocks
  • Tool Registry
  • Processes / Tools: Very similar external files might be created in an automated way (e.g. gradle tasks)
  • Process to create external files for simple blocks
  • Process to create external files for simple items

Credits

Without the awesome people working on forge, this would not be possible.

Documentation and Code of these resources have contributed (in no particular order):

Contributors

  • PickaxeEngineer
  • SphereArchitect
  • Anonymous Coder

License

This work is licensed as GNU GPLv3. See LICENSE for the full license text.

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