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iar_project's Introduction

AI for Robotics project

Goal

The goal of this project is to reproduce the results of the article Predator confusion is sufficient to evolve swarming behaviour
by Randal S. Olson, Arend Hintze, Fred C. Dyer, David B. Knoester, Christoph Adami

Some implementation details come from : Integrated Information Increases with Fitness in the Evolution of Animats by Jeffrey A. Edlund, Nicolas Chaumont, Arend Hintze, Christof Koch, Giulio Tononi, Christoph Adami.

Evolved preys and predator

Evolved preys and predator. Predator confusion reduces its chances to capture preys/

Evolved preys and predator retina

Evolved preys and predators. Agents' retina cells can be displayed

Dependencies

  • SDL2
  • CMake to build the project
  • A C++ compiler supporting the C++17 standard (GCC >= 7, Clang >= 5)

How to use

Quick start

  1. Compile the project
  2. Move the rsrc folder into the application's working directory
  3. Launch the application with a terminal

Evolving agent

Setting either evolve_pred or evolve_prey to true will start the evolution process.

Evaluating agents

It is necessary to disable the evolution process for evaluating the agents. Fitness values are used as file identifiers, just set predator_file_fitness_value or prey_file_fitness_value to the corresponding fitness in the saved file name to load it. Set threads to 1 and headless to 0 to watch the agents' evolved behavior.

Settings

Parameter Value Explanation
headless 1 Run the simulation without graphical display (necessary for evolving agents)
threads 8 Numbers of threads onto which to run the simulation. Each thread runs the simulation for a subset of the Markov Network Brains pool (see pool_size parameter). threads > 1 โ‡” headless 1
win_w 768 Simulation window's horizontal size in pixels (used only when headless 0)
win_h 768 Simulation window's vertical size in pixels (used only when headless 0)
evolve_pred 1 Enable the evolution process for the predator's brain
evolve_prey 1 Enable the evolution process for the prey's brain. Setting both evolve_pred/prey to 0 enables file loading
prey_file_seed_value <seed_value> Load the file named "prey_mb_<seed_value>.txt" storing a prey's brain
predator_file_seed_value <seed_value> Load the file named "pred_mb_<seed_value>.txt" storing a predator's brain
generations 1200 Number of generations for evolving preys and predators
pool_size 4 Size of the brain population to evolve for both preys and predators
grid_h 512 Simulation's vertical grid size
grid_w 512 Simulation's horizontal grid size
ticks 2000 Number of steps for simulation: defines one run's duration
torus 1 Defines if the simulation takes place in a toroidal grid
pred/prey_fov 120 Predator/prey field of view in degrees
pred/prey_los 100 Predator/prey line of sight in grid units
pred/prey_mb_max_inputs 4 Maximum number of inputs predator/prey's brain's probabilistic logic gates can connect to
pred/prey_mb_max_outputs 3 Maximum number of outputs predator/prey's brain's probabilistic logic gates can connect to
pred/prey_mb_nb_ancestor_genes 12 Maximum number of outputs predator/prey's brain's
pred/prey_retina_cells(_by_layer) 12 Number of retina cells (visual inputs) for the agents. The preys have two cells' layers: one reacting to preys, the other to the predators
pred/prey_speed 1 Agents' speed in grid units
pred/prey_turn_speed 8 Agents' turnrate in degrees
predators/preys 1 Number of agents of each kind
predator_confusion 1 Enable predator's confusion
proba_site_copy 25 1/1000th probability that a genome site get duplicated
proba_site_del 50 1/1000th probability that a genome site get deleted
proba_site_insert 25 1/1000th probability that a new genome site get inserted
proba_site_replaced 50 1/1000th probability that a genome site get replaced by a new one
proba_site_gaussian_mutation 50 1/1000th probability that a genome site undergoes a gaussian mutation
proba_gene_duplication 5 1/1000th probability that a gene defining a PLG get duplicated
proba_gene_deletion 10 1/1000th probability that a gene defining a PLG get deleted
proba_new_gene_insert 5 1/1000th probability that a new gene defining a PLG get insert into the genome

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