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competitive rocket-game with editor

Home Page: https://new.rocketgame.app

License: Other

TypeScript 71.08% JavaScript 0.70% CSS 0.27% HTML 0.10% Rust 26.05% WGSL 0.42% Python 1.37%
game deterministic editor

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rocket-game's Issues

Bugs

  • Group can not have no levels currently (levels is undefined -> crash)
  • Can not clone shape (-> crash)

Level camera borders should be optional

Currently all levels must have a camera bounds. For maps without flags / longer paths it would be preferrable to rework the current camera follow / zoom system and make the bounds optional.

Peer to peer multiplayer

We want to implement peer to peer multiplayer where players can see the ghosts of other players without being able to interact with them.

Users should see new records from other players and possibly chat with them (maybe difficult because of content policy enforcement).

  • In the first prototype users should be able to create a lobby for a map and gamemode and invite others with a link.
  • Users should communicate all movement peer to peer with other players.
  • We do not want to have a realtime connection to the server and would use pulling every 30 seconds or so
  • The server stores a list of all lobbies and updates the player with info and rtc handles of other players in its lobby.
  • The server continueslly purges all players every 30 seconds or so that did not request a update in the last 60 or so seconds.

Configure mode should allow copy and paste

Copy and paste should work through reading and writing JSON to the clipboard. Pasting the object should apply some function using the current position of the mouse pointer to prevent pasting things onto each other.

This is also related to #19 and #17 because often newly pasted things will probably be moved.

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