Coder Social home page Coder Social logo

phetsims / area-model-multiplication Goto Github PK

View Code? Open in Web Editor NEW
0.0 0.0 3.0 4.1 MB

"Area Model Multiplication" is an educational simulation in HTML5, by PhET Interactive Simulations

License: GNU General Public License v3.0

JavaScript 0.93% HTML 1.59% TypeScript 97.48%

area-model-multiplication's People

Contributors

agustinvallejo avatar amanda-phet avatar arouinfar avatar chrisklus avatar denz1994 avatar jbphet avatar jessegreenberg avatar jonathanolson avatar katiewoe avatar luisav1 avatar marlitas avatar phet-dev avatar phet-steele avatar pixelzoom avatar samreid avatar zepumph avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Forkers

ktj4820 aki-labs

area-model-multiplication's Issues

Maintenance patches applied to branch 1.2

This branch (1.2) had changes related to the following applied:

Presumably one or more of these changes is likely to have been applied after the last RC version, and should be spot-checked by QA in the next RC (or if it was ready for a production release, an additional spot-check RC should be created).

RewardNode should not show variable terms

The RewardNode from this sim's game shows variable terms ("x" and "x2"). It shouldn't since this sim does not use variables.

screen shot 2018-04-16 at 2 45 40 pm

Seen on macOS 10.13.3 Chrome, master (noon?)

Area Model Multiplication Main checklist

Design

  • Sim folder and design doc created (Date: 01/19/2016)
  • Sim suggestions doc reviewed
  • Learning goals and standards identified (Date: 03/21/2016)
  • Design concept complete (Date: 05/05/2016)
  • Wireframes complete (Date: 08/31/2016)
  • Mockups complete (Date: 06/08/2017)
    • Mockups checked for colorblind and greyscale
  • Features for PhET-iO discussion
  • Interviews complete (Date: //)
    • Results reported to team
    • Notes pasted into design doc
    • Back-up of interviews
  • Lead designer "sign off" (Date: //)
    • Performance acceptable
    • Carefully review ?showPointerAreas
    • No new feature requests
  • Pre-publication items
    • Main screenshot (2048x1344, PNG, 32-bit color, browser chrome stripped)
    • Auxilary screenshots (up to 3 additional)
    • Accessories (keywords, categories, description, learning goals, related sims, NSDL)
    • Teacher Guide created, uploaded, and added to sim design folder
    • Add an activity
    • Sim primer draft
    • Verify credits
  • Post-publication items
    • Add the simulation to responsible_dev.md
    • Add to Edmodo
    • Add to Gooru (signed in as phethelp)
    • Sim primer (create issue, publish ideally within 1 month of live sim)
    • Hold postmortem if applicable (Date: //)

Implementation

  • Repository created (Date: 08/31/2016)
    • simula-rasa used to create project skeleton
    • README.md created using grunt unpublished-readme
    • Collaborators added (such as QA team, designers, etc)
    • standard GitHub label set applied
    • repository added to chipper/data/ files
  • Development started (Date: 05/09/2017)
  • Sim is "feature complete" (Date: 1/12/2018)
  • Code review completed (Date: //)
  • Published (Date: 4/24/2018)
    • README.md updated using grunt published-readme (in master and release branch)

QA

  • Dev testing started (Date: //)
  • Dev testing completed (Date: //)
  • First RC published (Date: //)
  • RC testing completed (Date: //)

Background and Foreground colors?

@jonathanolson demonstrated the latest version of Area Model Multiplication today and I noticed the sim has mostly white components on a white background. I don't recall any other sims that use the same white on white pattern. I'm not familiar with the design for the sim, but wanted to check whether that is under discussion. Having a different color for the area vs the background could help it stand out more. Assigned to @jonathanolson to evaluate and delegate to the design team.

Challenge prompt can be off-center

Test device
MacBook Air M1 chip

Operating System
14.3.1

Browser
Safari/Chrome

Problem description
For phetsims/qa#1042, if the locale is changed while in a level on the game screen, the directive will no longer be centered above the play area. In some locales it is shifted left, while in others it is shifted right. Exiting the level and entering it again fixes the problem.

Steps to reproduce

  1. Go to the game screen in any locale (ex. Spanish)
  2. Select a level
  3. Switch locales once in the level (ex. English)

Visuals
Screenshot 2024-02-20 at 9 23 40 AM
Screenshot 2024-02-20 at 9 24 23 AM

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.