Comments (1)
This is now available via the GameObjectFactory. It's not quite as concise as add(), but not far off and much easier than dealing with the world directly.
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Related Issues (20)
- DOM Object Visibility Incompatible with Nested Containers
- Scaling Tween on Phaser 3.70 not smooth compared to Phaser 3.60 HOT 1
- weightedPick sometimes returns undefined HOT 2
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- When using setOrigin() on a Phaser.GameObjects.Group each object origin is adjusted instead of setting the an origin for the group HOT 3
- Phaser3 crashes on Android (Google Chrome) when using createLayer (Tilemap) HOT 1
- Some PostFX Shaders creating a freak frame at shader activation and persistent issues on game resize for Phaser.Scale.NONE / Phaser.Scale.RESIZE HOT 2
- fx wipe example click back to menu trigger "TypeError: Cannot read properties of undefined (reading 'sys')" HOT 1
- Normal maps not working with some initial image rotation HOT 2
- Replacing old twitter logo with new icon HOT 1
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- setCrop keep position relative to GameObject HOT 1
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- 2d Lights - Not going to add if lights goes added 10+ HOT 2
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- Layer destroy throwing error on scene end HOT 4
- Phaser 3 Video lagging on "old" iOS versions HOT 1
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