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fuse's Issues

Mask Issue

Masking fails if it is applied before a display object is added to the stage

issue with packing long horizontal images

There is an issue displaying rotated images when the overlaying texture has an extreme horizontal aspect ratio. This is most likely a result of texture rotation within the texture atlas map.

Texture Atlas Black Flash Issue

On Windows and HTML5 targets sometimes a black flash will appear on textures that are rendered into the Atlas buffer. Additionally something textures are not visible in the front buffer

Color blend issue

Color set via the .color prop on displayObjects isn't blending with the base color/texture correctly

Optimize WorkerTransformHelper

This class is responsible for calculating each display objects global position. When transforming hundreds of display object this class tends to consume a lot of the frame budget. This whole class potentially needs a rewrite.

Masking with renderDirect = false

When masking something with an image that uses a texture that has renderDirect set to false results in other display objects within the atlas buffer being used. This is expected, however it would be nice to have a solution for this. It will most likely require an update to the base shader.

Interaction Issue

Interactions fail to register if touchable is set to true before the display object is added to stage.

ATF texture error

Error #2044: Unhandled ErrorEvent:. text=Error #3675: Texture format mismatch

MovieClip Textures

Review the way MovieClips handle textures.
Currently MovieClips set all their textures to use directRender, there are a number of drawbacks to this approach. Potentially a better way would be a way of grouping textures and keep them all alive in the Atlas buffer

Display Bounds

add a prop/method that returns the bounds of a display object

Sampler 1 binds a texture in demo app

The following error is shown in the demo app when navigating from the atlas text to the layerCache test

Error #3604: Sampler 1 binds a texture that is also bound for render to texture.

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