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Implementation of Surface Maps via Adaptive Triangulations

License: MIT License

C++ 82.02% C 17.61% CMake 0.37%

surface-maps-via-adaptive-triangulations's Introduction

Teaser

Surface Maps via Adaptive Triangulations

This is a prototype implementation of Surface Map Surface Maps via Adaptive Triangulations.

This repository contains:

  • The core SurfaceMaps library.
  • Example applications that replicate figures from the paper.

Build Instructions

This project has been developed and tested on Linux (Debian & Ubuntu) and requires a C++17 compiler.

On Debian-based systems, the required dependencies can be installed via:

sudo apt install cmake libgl1-mesa-dev mesa-utils libglfw3 libglfw3-dev libxinerama-dev libxcursor-dev libxi-dev cmake g++

Clone and build the project using the following commands:

git clone --recursive https://github.com/patr-schm/surface-maps-via-adaptive-triangulations.git
cd surface-maps-via-adaptive-triangulations
mkdir build
cd build
cmake ..
make -j4

Run Instructions

The build directory should now contain several executable files. Run a file by typing e.g.:

  • ./coarse_to_fine (which reproduces the results of Figure 2 in the paper)

Coarse to fine optmization

Each executable will produce a number of output meshes and screenshots in the build/output directory. Alternatively, it is possible to open an interactive viewer by setting open_viewer = true in any of the files located in apps/adaptive_triangulations.

Viewer navigation:

  • Drag left mouse button to rotate
  • Double-click to set pivot point
  • Scroll mouse wheel to zoom

Press Escape to close the widget. Some demos will open several widgets in succession.

Authors and Contributors

[tba]

Citation

[...]

License

Our source code is released under the MIT License.

surface-maps-via-adaptive-triangulations's People

Contributors

patr-schm avatar

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