illumin8r
Renderer designed for SIGGRAPH paper experimentation.
Implementations
- Jensen 96: Global Illumination using Photon Maps
- Kajiya 86: Ray Tracing Complex Scenes
- Lafortune 94: Using the Modified Phong Reflectance Model for Physically Based Rendering
- Möller 97: Fast Minimum Storage Ray/Triangle Intersection
- Schlick 94: An Inexpensive BRDF Model for Physically-based Rendering