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Name: PeterZs
Type: User
Location: China
Name: PeterZs
Type: User
Location: China
This is source code for both server (hl.dll) and client (client.dll) for creating a mod for Half-Life. No changes to the original game logic have been made. Compiling this project will give you Vanilla Half-Life. The files are taken from the "Multiplayer Source" folder in the official HL SDK by Valve, and the code has been updated to work with modern C++ in Visual Studio 2017. Feel free to fork. Absolutely no warranties whatsoever. The original SDK EULA by Valve applies.
Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.
Code for the computing beads in a slice with varying width for minimizing underfill
Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)
Codebase for "Variational Surface Cutting" by Sharp & Crane, SIGGRAPH 2018
Variational Polygonal/Polyhedral Shape Functions
:godmode: Helpful files for Visual Doom AI Competition 2017 :godmode:
Video detection library
Implementation of "Voting for Distortion Points in Geometric Processing"
A vector tile, terrain and city 3d model builder and exporter
Semantic Segmentation for Line Drawing Vectorization Using Neural Networks
SVG Image deformation tool. Support cubic Beizer spline only.
A python module for scientific analysis of 3D data
Implementation of the Velocity Skinning algorithm in C++
Open-source, cross-platform NURBS
Segmentation of vessel structures from photoacoustic images with reliability assessment
Code for image generation of Variational Discriminator Bottleneck: Improving Imitation Learning, Inverse RL, and GANs by Constraining Information Flow
Next-Gen Graphic Design and 2D Animation
Reference implementation of "VIBE: Video Inference for Human Body Pose and Shape Estimation"
Thin structure reconstruction
Pytorch implementation of our method for high-resolution (e.g. 2048x1024) photorealistic video-to-video translation.
Dataset and models for paper "Game-Based Video-Context Dialogue (EMNLP 2018)"
Code for "A Temporally-Aware Interpolation Network for Video Frame Inpainting"
Video research published in ACM Multimedia, MMSys, SIGCOMM, NSDI, MobiCom, MobiSys, INFOCOM, IMC, CoNEXT, CVPR, ECCV, ICCV etc
Long-Term Feature Banks for Detailed Video Understanding
Implementation of the paper: Video SnapCut: Robust Video Object Cutout Using Localized Classifiers
A project on Video Stabilization for a spherical mobile surveillance robot. Implements multiple state of the art stabilization algorithms.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.