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ddrscott5h's Issues
Game State
I think there should be a JSON object containing the entire game state. This would make the data flow between plays more transparent.
I'd recommend something like this:
GameState = {
deck: [
// List of all cards as pairs of Integers.
// This list should already be shuffled.
[10, 1]
],
players: {
// UUID used to identify moves.
uuid: {
// Human readable name.
name: '',
// Seating order for play rotation.
seat: 1..n,
// Array of pairs, just like deck. Any order.
hand: [],
// Array of plays. An empty array indicates a `pass`
plays: [
// a single play is an array of cards
[],
]
// ... more attributes in the future
},
// ... more players.
},
currentPlayer: UUID,
// return game state as JSON
dump() {
return JSON.stringify(this, null, 2);
},
// load entire game state from output of `save`
load(state) {
//...
},
// Server push to send data for that player
exportPlayer(uuid) {
return playersExceptOthersHand();
}
}
If we can see the data moving around here, I think the code will flow nicer, too.
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