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Game State

I think there should be a JSON object containing the entire game state. This would make the data flow between plays more transparent.

I'd recommend something like this:

GameState = {
  deck: [
    // List of all cards as pairs of Integers.
    // This list should already be shuffled.
    [10, 1]
  ],
  players: {
    // UUID used to identify moves.
    uuid: {
      // Human readable name.
      name: '',
      // Seating order for play rotation.
      seat: 1..n,
      // Array of pairs, just like deck. Any order.
      hand: [],
      // Array of plays. An empty array indicates a `pass`
      plays: [
        // a single play is an array of cards
        [],
      ]
      // ... more attributes in the future
    },
    // ... more players.
  },
  currentPlayer: UUID,

  // return game state as JSON
  dump() {
    return JSON.stringify(this, null, 2);
  },

  // load entire game state from output of `save`
  load(state) {
    //...
  },

  // Server push to send data for that player
  exportPlayer(uuid) {
    return playersExceptOthersHand();
  }
}

If we can see the data moving around here, I think the code will flow nicer, too.

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