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Arquivo separado para as notas músicas

#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978

Para ficar mais organizado, os defines das notas musicais poderiam ter sido feitos em um arquivo .h, tipo notes.h e serem incluídas com #include no main.c. Melhora a leitura e facilidade de manutenção do código.

Vetores constantes devem ser declarados com const

int notes1[] = { //Note of the song, 0 is a rest/pulse
NOTE_E4, NOTE_G4, NOTE_A4, NOTE_A4, 0,
NOTE_A4, NOTE_B4, NOTE_C5, NOTE_C5, 0,
NOTE_C5, NOTE_D5, NOTE_B4, NOTE_B4, 0,
NOTE_A4, NOTE_G4, NOTE_A4, 0,
NOTE_E4, NOTE_G4, NOTE_A4, NOTE_A4, 0,
NOTE_A4, NOTE_B4, NOTE_C5, NOTE_C5, 0,
NOTE_C5, NOTE_D5, NOTE_B4, NOTE_B4, 0,
NOTE_A4, NOTE_G4, NOTE_A4, 0,
NOTE_E4, NOTE_G4, NOTE_A4, NOTE_A4, 0,
NOTE_A4, NOTE_C5, NOTE_D5, NOTE_D5, 0,
NOTE_D5, NOTE_E5, NOTE_F5, NOTE_F5, 0,
NOTE_E5, NOTE_D5, NOTE_E5, NOTE_A4, 0,
NOTE_A4, NOTE_B4, NOTE_C5, NOTE_C5, 0,
NOTE_D5, NOTE_E5, NOTE_A4, 0,
NOTE_A4, NOTE_C5, NOTE_B4, NOTE_B4, 0,
NOTE_C5, NOTE_A4, NOTE_B4, 0,
NOTE_A4, NOTE_A4,
//Repeat of first part
NOTE_A4, NOTE_B4, NOTE_C5, NOTE_C5, 0,
NOTE_C5, NOTE_D5, NOTE_B4, NOTE_B4, 0,
NOTE_A4, NOTE_G4, NOTE_A4, 0,
NOTE_E4, NOTE_G4, NOTE_A4, NOTE_A4, 0,
NOTE_A4, NOTE_B4, NOTE_C5, NOTE_C5, 0,
NOTE_C5, NOTE_D5, NOTE_B4, NOTE_B4, 0,
NOTE_A4, NOTE_G4, NOTE_A4, 0,
NOTE_E4, NOTE_G4, NOTE_A4, NOTE_A4, 0,
NOTE_A4, NOTE_C5, NOTE_D5, NOTE_D5, 0,
NOTE_D5, NOTE_E5, NOTE_F5, NOTE_F5, 0,
NOTE_E5, NOTE_D5, NOTE_E5, NOTE_A4, 0,
NOTE_A4, NOTE_B4, NOTE_C5, NOTE_C5, 0,
NOTE_D5, NOTE_E5, NOTE_A4, 0,
NOTE_A4, NOTE_C5, NOTE_B4, NOTE_B4, 0,
NOTE_C5, NOTE_A4, NOTE_B4, 0,
//End of Repeat
NOTE_E5, 0, 0, NOTE_F5, 0, 0,
NOTE_E5, NOTE_E5, 0, NOTE_G5, 0, NOTE_E5, NOTE_D5, 0, 0,
NOTE_D5, 0, 0, NOTE_C5, 0, 0,
NOTE_B4, NOTE_C5, 0, NOTE_B4, 0, NOTE_A4,
NOTE_E5, 0, 0, NOTE_F5, 0, 0,
NOTE_E5, NOTE_E5, 0, NOTE_G5, 0, NOTE_E5, NOTE_D5, 0, 0,
NOTE_D5, 0, 0, NOTE_C5, 0, 0,
NOTE_B4, NOTE_C5, 0, NOTE_B4, 0, NOTE_A4
};
int notes2[] = { //Note of the song, 0 is a rest/pulse
0,0,NOTE_E6,NOTE_A6,NOTE_B6,
NOTE_C7,NOTE_B6,NOTE_A6,
NOTE_A6,0,NOTE_E6,NOTE_A6,NOTE_B6,
NOTE_C7,NOTE_D7,NOTE_C7,NOTE_D7,
NOTE_D7,NOTE_E7,0,NOTE_E6,NOTE_A6,NOTE_B6,
NOTE_C7,NOTE_B6,NOTE_A6,
NOTE_A6,0,NOTE_A6,NOTE_E7,NOTE_D7,
0,NOTE_A6,NOTE_E7,NOTE_D7,0,NOTE_G6,NOTE_G6,
0,NOTE_A6,NOTE_A6,
0,0,NOTE_E6,NOTE_A6,NOTE_B6,
NOTE_C7,0,NOTE_C7,
NOTE_B6,NOTE_C7,NOTE_B6,0,NOTE_E6,NOTE_B6,NOTE_C7,
NOTE_D7,0,NOTE_E7,
NOTE_C7,NOTE_B6,NOTE_A6,0,NOTE_A6,NOTE_C7,NOTE_D7,
NOTE_E7,NOTE_A6,NOTE_C6,NOTE_C6,NOTE_D7,NOTE_E7,
NOTE_E7,NOTE_E7,NOTE_G5,NOTE_F5,NOTE_E7,
NOTE_E7,0,
0,0,NOTE_E6,NOTE_A6,NOTE_B6,
NOTE_C7,NOTE_B6,NOTE_A6,
NOTE_A6,0,NOTE_E6,NOTE_A6,NOTE_B6,
NOTE_C7,NOTE_D7,NOTE_C7,NOTE_D7,
NOTE_D7,NOTE_E7,0,NOTE_E6,NOTE_A6,NOTE_B6,
NOTE_C7,NOTE_B6,NOTE_A6,
NOTE_A6,NOTE_A6,NOTE_E7,NOTE_D7,
0,NOTE_A6,NOTE_E7,NOTE_D7,0,NOTE_G6,NOTE_G6,
0,NOTE_A6,NOTE_A6,
0,0,NOTE_A6,NOTE_E7,NOTE_D7,
0,NOTE_A6,NOTE_E7,NOTE_D7,0,NOTE_G6,NOTE_G6,
0,NOTE_A6,NOTE_A6,0,NOTE_A6,NOTE_E7,NOTE_D7,
0,NOTE_A6,NOTE_E7,NOTE_D7,0,NOTE_G6,NOTE_G6,
NOTE_A6,NOTE_A6,0
};
int notes3[] = { //Note of the song, 0 is a rest/pulse
NOTE_E5, NOTE_E5, NOTE_E5,
NOTE_E5, NOTE_E5, NOTE_E5,
NOTE_E5, NOTE_G5, NOTE_C5, NOTE_D5,
NOTE_E5,
NOTE_F5, NOTE_F5, NOTE_F5, NOTE_F5,
NOTE_F5, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_E5,
NOTE_E5, NOTE_D5, NOTE_D5, NOTE_E5,
NOTE_D5, NOTE_G5
};

Se a música é um vetor constante, ele deve ser declarado como constant:

const int musica[] = {...};

Isso faz com que o GCC aloque espaço na memória ROM e não na RAM. Nos uC temos geralmente muito mais ROM que RAM.

No nosso caso são 2M de FLASH (ROM) e apenas 300k de SRAM (RAM).

Autoria do texto: Rafael Corsi

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