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License: GNU General Public License v3.0
Implementation of an advance-war fan game for a student project
License: GNU General Public License v3.0
java.lang.ArrayIndexOutOfBoundsException at fr.main.model.units.Path.shorten(Path.java:88)
When get out of reachable cells and go back in with an infantry unit.
Guess it's because of mountains or hills
Quand un avion meurt, il faut faire echap pour rejouer.
De même si il y a 6 de fuel en réserve, il est affiché que j'ai 9 point de déplacement (avion)
This we have to do and other array to represent buildings on the map, like we did for units
Not hard to solve, I just put an issue to remember I have to do it...
When you move the fighter for long distances the fog war doesn't update properly
Cursor leaves the map when a vertical and horizontal arrow key are pressed repetively fast enough.
The Cursor also leaves the map and is not bounded to it.
When you select a position in the fog of war, if there is an opponent's unit you can see his attack range
Recompiler avec -Xlint et yaura plein de warnings
The game doesn't crash but we can't do anything anymore
Exception in thread "Thread-5" java.lang.NullPointerException
at fr.main.view.Controller$UnitActionPanel.lambda$new$0(Controller.java:107)
at java.lang.Thread.run(Thread.java:748)
java.lang.NullPointerException
at fr.main.model.units.AbstractUnit.moveCost(AbstractUnit.java:138)
at fr.main.model.units.Path$Node.(Path.java:122)
at fr.main.model.units.Path.shortestCalculus(Path.java:64)
at fr.main.model.units.Path.rebase(Path.java:44)
It appeared when a plane was on the right side of the map
seems to occur only for the fighter, maybe because its move range is 8 tiles
weird
When you select one infantry and attack the other, no units lose life
If you start a game with the music and then return to the music to stop it the button is ineffective
java.lang.NullPointerException
at fr.main.view.Controller$UnitActionPanel.onOpen(Controller.java:145)
at fr.main.view.interfaces.InterfaceUI.setVisible(InterfaceUI.java:53)
at fr.main.view.Controller.keyPressed(Controller.java:228)
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