pcolton / potrace Goto Github PK
View Code? Open in Web Editor NEWTransform a bitmap into a smooth, scalable vector image.
License: GNU General Public License v2.0
Transform a bitmap into a smooth, scalable vector image.
License: GNU General Public License v2.0
I built a SwiftUi version, but the app crashed on this func. Any clue why? : )
init(data: UnsafeMutableRawPointer, width: Int, height: Int) {
let pixelData = data.assumingMemoryBound(to: UInt8.self)
bm = Bitmap(width: width, height: height)
var j = 0, i = 0
for _ in 0..<bm.data.count {
let val = 0.2126 * Double(pixelData[i]) + 0.7153 * Double(pixelData[i + 1]) +
0.0721 * Double(pixelData[i + 2])
bm.data[j] = val < 128 ? 1 : 0
i += 4
j += 1
}
}
Thread 2: EXC_BAD_ACCESS (code=1, address=0x10ac28848)
import SwiftUI
struct ContentView: View {
@State private var turdSize: Int = 2
@State private var curveTolerance: Float = 1.0
@State private var optCurve: Bool = true
@State private var originalImage: UIImage? = UIImage(named: "elephant")
@State private var curvesImage: UIImage?
// ... other state properties ...
// MARK: - Body
var body: some View {
VStack {
if let originalImage = originalImage {
Image(uiImage: originalImage)
.resizable()
.aspectRatio(contentMode: .fit)
}
if let curvesImage = curvesImage {
Image(uiImage: curvesImage)
.resizable()
.aspectRatio(contentMode: .fit)
}
Text("Curve Tolerance (\(curveTolerance))")
Slider(value: $curveTolerance, in: 0...10, step: 0.1)
.disabled(!optCurve)
.onChange(of: curveTolerance) { newValue in
updateImage()
}
Text("Turd Size (\(turdSize))")
Slider(value: Binding(
get: { Float(turdSize) },
set: { turdSize = Int($0) }
), in: 0...100)
.onChange(of: turdSize) { newValue in
updateImage()
}
Toggle("Optimize Curve", isOn: $optCurve)
.onChange(of: optCurve) { newValue in
updateImage()
}
}
.onAppear {
updateImage()
}
}
// MARK: - Methods
func updateImage() {
guard let originalImage = originalImage,
var pixelData = originalImage.pixelData() else {
print("Could not get pixel data from the image.")
return
}
// Assuming `Potrace` is your image processing object and `Settings` is the configuration
var settings = Potrace.Settings()
settings.turdsize = turdSize
settings.optcurve = optCurve
settings.opttolerance = Double(curveTolerance)
// Process the image pixels with Potrace
let width = Int(originalImage.size.width)
let height = Int(originalImage.size.height)
// Pass the array of UInt8 to the Potrace initializer
pixelData.withUnsafeMutableBytes { rawBufferPointer in
guard let rawPointer = rawBufferPointer.baseAddress else {
print("Unable to get raw pointer to pixel data.")
return
}
DispatchQueue.global(qos: .userInitiated).async {
let potrace = Potrace(data: rawPointer, width: width, height: height)
potrace.process(settings: settings)
// Assuming we get a bezier path back to convert to UIImage
let bezierPath = potrace.getBezierPath(scale: 2.0)
let newImage = self.imageFromBezierPath(path: bezierPath, size: CGSize(width: width, height: height))
DispatchQueue.main.async {
// Update the curvesImage on the main thread since it's a UI update
self.curvesImage = newImage
}
}
}
}
private func imageFromBezierPath(path: UIBezierPath, size: CGSize) -> UIImage {
UIGraphicsBeginImageContextWithOptions(size, false, 0)
if let context = UIGraphicsGetCurrentContext() {
UIColor.black.set()
context.addPath(path.cgPath)
context.fillPath()
let image = UIGraphicsGetImageFromCurrentImageContext() ?? UIImage()
UIGraphicsEndImageContext()
return image
}
return UIImage()
}
}
extension UIImage {
func pixelData() -> [UInt8]? {
let size = self.size
let dataSize = size.width * size.height * 4
var pixelData = [UInt8](repeating: 0, count: Int(dataSize))
let colorSpace = CGColorSpaceCreateDeviceRGB()
let context = CGContext(data: &pixelData,
width: Int(size.width),
height: Int(size.height),
bitsPerComponent: 8,
bytesPerRow: 4 * Int(size.width),
space: colorSpace,
bitmapInfo: CGImageAlphaInfo.noneSkipLast.rawValue)
guard let cgImage = self.cgImage else { return nil }
context?.draw(cgImage, in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
return pixelData
}
}
// Preview provider
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
I compare with an edition that wrote with c#,and found that this swift edition is more slower when produce a pic of dim 500*500. Even though c# and swift use the same algorithm and their difference is only the grammar. I am so confused.
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