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aframe-glsl-component's Issues

Some of the THREE.js shader fragments can't be loaded in GLSL

Most of the Shader Fragments for the MeshStandard material can be added to the Shader using:

#include <name_of_fragment>

But a few must be copy pasted from the THREE source code. If I try to use #include they throw:

Error: Can not resolve #include < name_of_fragment >

Environment Map Doesn't Respect Roughness

If roughness is set to a value greater than zero, and an envMap is specified, the envMap doesn't get blurry. I have tried a few fixes with respect to Mipmaps and the minFilter but no progress:

texture.mapping = THREE.EquirectangularReflectionMapping //TODO think of clean way to allow specifying maptype
// texture.mipmaps[0] = texture.image //TODO figure out how to make this work
// texture.generateMipmaps = true
// texture.minFilter = THREE.LinearMipMapLinearFilter
// texture.magFilter = THREE.LinearFilter
texture.needsUpdate = true

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