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View Code? Open in Web Editor NEWAframe component to inject custom GLSL into the THREE.js MeshStandardMaterial Shader
Aframe component to inject custom GLSL into the THREE.js MeshStandardMaterial Shader
Most of the Shader Fragments for the MeshStandard material can be added to the Shader using:
#include <name_of_fragment>
But a few must be copy pasted from the THREE source code. If I try to use #include they throw:
Error: Can not resolve #include < name_of_fragment >
If roughness is set to a value greater than zero, and an envMap is specified, the envMap doesn't get blurry. I have tried a few fixes with respect to Mipmaps and the minFilter but no progress:
Lines 72 to 77 in 9098e65
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