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pathofbuilding-python's Issues

In regards to Contributions

Hey there,

I saw you guys recently started working on a Python port of PoB. I'd be highly interested to contribute in this undertaking.

Pull requests are welcome! This project is in its very early stages, so there are plenty of opportunities to contribute.

Is there a developer discord, mail list, skype group or any other platform you guys use for syncing up?

Greetings,
sVr

Proposal to choose a more portable language

Hey, first of all cool project! I was thinking recently about what a new version of PoB could look like and it brought me here.

I was thinking it'd be a good idea to build the core (non-GUI) code in a more portable language. Namely Rust. Since rust is compiled and has no garbage collector it can be used in a wider variety of places and is compatible with other programming languages.

For example, you could compile rust into a WASM module and load it in a web version of PoB. You could compile it as a native python [1] module or really any language that supports importing compiled libraries.

It would be amazing for the community if we had a solid, portable library for performing path of exile calculations that could be used in a maximum number of projects.

[1] https://github.com/PyO3/pyo3

Proposal: add the purpose of converting PoB to Python to the documentation

As a fan of Python and PoB, I was interested to scroll by this project. If you are looking for contributions, a blurb in the documentation about what this project aims to accomplish might be worthwhile. For example, is this a passion project to convert PoB to Python just for fun/learning, or are there some limitations to PoB that a conversion to Python stands to improve upon?

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