pathofbuildingcommunity / pathofbuilding-python Goto Github PK
View Code? Open in Web Editor NEWWIP Python port of Path of Building
License: MIT License
WIP Python port of Path of Building
License: MIT License
Hey there,
I saw you guys recently started working on a Python port of PoB. I'd be highly interested to contribute in this undertaking.
Pull requests are welcome! This project is in its very early stages, so there are plenty of opportunities to contribute.
Is there a developer discord, mail list, skype group or any other platform you guys use for syncing up?
Greetings,
sVr
Hey, first of all cool project! I was thinking recently about what a new version of PoB could look like and it brought me here.
I was thinking it'd be a good idea to build the core (non-GUI) code in a more portable language. Namely Rust. Since rust is compiled and has no garbage collector it can be used in a wider variety of places and is compatible with other programming languages.
For example, you could compile rust into a WASM module and load it in a web version of PoB. You could compile it as a native python [1] module or really any language that supports importing compiled libraries.
It would be amazing for the community if we had a solid, portable library for performing path of exile calculations that could be used in a maximum number of projects.
Will this merge the lua, launcher and simple graphics dll into a single 100% python project or are the last two staying more or less as is?
As a fan of Python and PoB, I was interested to scroll by this project. If you are looking for contributions, a blurb in the documentation about what this project aims to accomplish might be worthwhile. For example, is this a passion project to convert PoB to Python just for fun/learning, or are there some limitations to PoB that a conversion to Python stands to improve upon?
Interested to contribute to this python project. I'm a PoE player as well.
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