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A course on making the easiest to understand voxel engine (in Unity) using the C#JobSystem.

Home Page: https://spark3d.herokuapp.com/view/4/section/77

unity voxel voxel-engine

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intro-voxel-terrain-in-unity's Issues

Triangles can be used to *approximate* any shape in euclidean space

This is because triangles can be used to make any other shape.
Triangles can not be used to make e.g a circle in euclidean space. They can approximate circles or any non-polygonal shape but can never make up that shape. (I figure this should be added as a side note, it isnt that important but still factually incorrect otherwise)

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