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godot 4.x bindings for nim-lang (early stage)
Hey,
I created a fork with some progress making it compatible with the latest version of Godot v4.3 and got it working. I haven't modified the generator but I did generate a new specs to match 4.3 and modified what was generated to get it working. The gen script can be modified to match. Still needs some work, like hashes for ColorArray and Vector4Array are not right for some reason, but doesn't stop functionality. I got it working in my personal project as well.
Thanks for creating this project, it's been a pleasure working with it. :)
For personal use, Now it's stable?
Hi there.
I would love to see this project become stable. And I would also be willing to help in my spare time, talking a few hours a week.
I don't really have an understanding of how gdextension works though and I'm kinda struggling to get over the hurdle of getting into it.
If you have simple but labor intensive tasks (possibly "Define utility functions"), I would be happy to help with sufficient instructions.
In godot.nimble it specifies the Nim version to be.
requires "nim >= 1.9.3"
That is a problem because that is an unstable version of Nim that can only be reproduced by building Nim yourself at a specific commit in the repo.
It would be great if you could either upgrade your code to be compatible with Nim 2.0.0 or make it compatible with 1.6.x.
Thank you for you work!
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