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Comments (14)

Aho-Senpai avatar Aho-Senpai commented on May 30, 2024

Just for the sake of making sure you are using it correctly, if you only care about your own targets, you can use this instead : ${_ffxivparty[${_ffxivplayer}].targetid}
I'll check tonight if it behaves like that, but last I checked I had no issues with it.

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lnsailqx avatar lnsailqx commented on May 30, 2024

${_ffxivparty[${_ffxivplayer}].targetid} works correctly! the problem has been solved. Thank you again for your reply

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lnsailqx avatar lnsailqx commented on May 30, 2024

When I tested again, I found that this was not a stable success.

Many times, the above questions still happen.

My guess is that the plug-in that parses logs filters the content about changing the current target

So I want to ask_ How does '${_ffxivparty}' match the content about changing the current target?

from ACT logs or Netwrok logs?

and Line number?

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Aho-Senpai avatar Aho-Senpai commented on May 30, 2024

I'm gonna need you to give a trigger as example or any more info ... I'm unable to reproduce it with some test triggers I have so ...
It works fine as far as I can tell

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lnsailqx avatar lnsailqx commented on May 30, 2024

version 1.1.4.1
showmetarget.zip

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lnsailqx avatar lnsailqx commented on May 30, 2024

You must try many times:

Go to the field to find two monsters A and B, attack monster A, and then enter the combat. use the trigger to get the current target ID, wait for 3 seconds, change the target to monster B, and use the trigger to get the current target id
and myabe you will find the target id not change

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lnsailqx avatar lnsailqx commented on May 30, 2024

and don‘t use monster whos chain by threat value such as survey stake

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Aho-Senpai avatar Aho-Senpai commented on May 30, 2024

OK, few things : please don't use message box to debug that ... just use a text aura, you'll have a much easier time lol

Also, bug confirmed. @paissaheavyindustries .targetid doesn't update while in-combat until either said target dies or until the player is dropped out of combat. TLDR : it "keep" the id of the first mob you target once you are in combat and doesn't update (but only in some scenarios, as it didn't happen with training dummies in housing areas)
TargetIDDebug.zip
.

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lnsailqx avatar lnsailqx commented on May 30, 2024

By the way, will this bug be fixed in the next version?

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Aho-Senpai avatar Aho-Senpai commented on May 30, 2024

Once Locrian (Triggernometry dev) find the issue and fix it, sure.

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paissaheavyindustries avatar paissaheavyindustries commented on May 30, 2024

Targetid comes straight from the ffxiv parsing plugin, so it's likely not even a triggernometry bug.

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lnsailqx avatar lnsailqx commented on May 30, 2024

Targetid comes straight from the ffxiv parsing plugin, so it's likely not even a triggernometry bug.

I tried to find some message lines about changing targetid in the act log or network log, but I couldn't find it.

can i know how it works?

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Aho-Senpai avatar Aho-Senpai commented on May 30, 2024

https://github.com/paissaheavyindustries/Triggernometry/blob/master/Source/Triggernometry/PluginBridges/BridgeFFXIV.cs#L279

AFAIK, it's just grabbed from memory directly. Not everything has to have a logline for it.
(Also, Network and ACT log are basically the same, just different format, to make it simple)

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paissaheavyindustries avatar paissaheavyindustries commented on May 30, 2024

Yeah, it's not a log line, and trig does nothing to manipulate the result it gets from the ffxiv parsing plugin. I've brought it up with Ravahn though so it may get resolved that way.

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