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coding-roblox-games-made-easy's Introduction

Coding Roblox Games Made Easy

Book Name

This is the code repository for Coding Roblox Games Made Easy, published by Packt.

The Ultimate Guide to Creating Games with Roblox Studio and Lua Programming

What is this book about?

Roblox is a massive platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox stands out because every game that can be played is made by other members of the community. The best part is that anyone can create games for free and even earn considerable sums of money if their games become a success. Furthermore, there is a vast and supportive developer circle that provides excellent opportunities for networking and making new acquaintances in a tight-knit community.

This book covers the following exciting features:

  • Delve into an introduction to Roblox development and various aspects such as choosing a developer type
  • Understand how to use Roblox Studio and other free resources
  • Get to grips with creating your first game with the Roblox Lua programming language
  • Focus on The Three Ms - Mechanics, Monetization, and Marketing
  • Get hands-on with developing real-world game concepts such as a Battle Royale and Obby game

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Instructions and Navigations

All of the code is organized into folders. For example, Chapter03.

The code will look like the following:

local myBool = true
myBool = not myBool
print(myBool)

Following is what you need for this book: This Roblox book is for anyone who is interested in learning how to develop games on the Roblox platform or those already familiar with Roblox who want to explore the best tips, tricks, and Roblox and Lua practices for efficient development..

With the following software and hardware list you can run all code files present in the book (Chapter 1-7).

Software and Hardware List

Chapter Software required OS required
1-7 Roblox Studio Windows, Mac OS X, and Linux (Any)

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.

Related products

Get to Know the Author

Zander Brumbaugh an independent Programmer, Project Manager, and Game Designer. The games he has made or contributed to have been played more than 250 million times. Zander works with members of the Roblox community and its DevRel team to promote and support the Roblox platform. He has created popular games like Power Simulator, Munching Masters, Magician Simulator, etc. With the games he has created, he has been able to put himself through college; he currently attends the University of Washington and is part of the Paul G. Allen School of Computer Science and Engineering. At the time of writing, Zander is 18 years old.

Download a free PDF

If you have already purchased a print or Kindle version of this book, you can get a DRM-free PDF version at no cost.
Simply click on the link to claim your free PDF.

https://packt.link/free-ebook/9781800561991

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coding-roblox-games-made-easy's Issues

21:59:20.304 ServerScriptService.ServerHandler.Data:92: attempt to index nil with 'Stage' - Server - Data:92

Hi,

I read the book en tried to practice with the examples named in the book. Now i try to make the obby example. I tried to retyped the scripts just to understand and learn. But somehow i ran into this error everytime. I downloaded the example scripts (keep them unchanged) and used them but no luck the same error. I also downloaded the example game but received the same error. Please can someone help me with this? It seems to me there is an bug in the code...but im not an expert mabye I just doing something wrong. I'm new to coding.

thanks for the help in advance!

Chapter 5 - dataMod.load

In the book, you're telling the developer to load data that doesn't exist. If the data doesn't exist, you're telling the developer to load data...that doesn't exist... and if that data doesn't exist, then they're to load data...that doesn't exist.

I've run both what I've followed in the book and the code that you've got here. Both versions end up with dataMod.load recursively loading because there's nothing there.

This causes down-stream issues with the development as the dataMod.SetupData can't finish because the recursion is stuck in an infinite loop; it never pops.

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