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twod-js's Issues

Support for map region within the world renderer

What steps will reproduce the problem?
1. Run Sample Demo

What is the expected output? What do you see instead?
The map that is rendered in the world should be split into sections called 
regions. These are used to specify which map tiles the server sends to the 
client to be rendered in the world. certain regions should be active and some 
are not. This is dictated by the location of the players within the world 
labels and text to provide additional information.


Original issue reported on code.google.com by rawsonkara on 18 Sep 2013 at 12:28

JavaScript Compression and Obfuscation of Framework

What steps will reproduce the problem?
1. Compile The Framework 

What is the expected output? What do you see instead?
Maven should automatically assemble all of the javascript into a single file, 
then obfuscate the javascript. After which the single page should be add to the 
host page rather then all of the links.


Original issue reported on code.google.com by rawsonkara on 18 Sep 2013 at 3:17

Ignore Local Specific Settings from Project Repo

Double check to make sure we are not including any local specific settings into 
the project respository. This can be tested by setting up a new development 
environment within a clean operating system.


Original issue reported on code.google.com by rawsonkara on 18 Sep 2013 at 3:21

Implement Server/Client COMET Interface Using WebSockets

We need to implmenet a COMET server in order to push server updates to the 
client in realtime fashion using WebSockets. Once we have the server side 
complete we will be able to create the client side javsscript that will handle 
the server messages. To start we should have this broadcast a the server 
heartbeat to the client.

Original issue reported on code.google.com by rawsonkara on 18 Sep 2013 at 3:07

Server Side World Generation

What steps will reproduce the problem?
1. Run Sample Demo

What is the expected output? What do you see instead?
The framework should have the server generate the world and store this in 
memory for the time being.


Original issue reported on code.google.com by rawsonkara on 18 Sep 2013 at 3:20

Create Server Side Game Loop That Synchronizes Client Loops

What steps will reproduce the problem?
1. Run Sample Demo

What is the expected output? What do you see instead?
A heartbeat should be programmed into the server so that we have a relative 
means to measure the latency each client has to the server. Client game loops 
will be slowed down or speed up based on how much the client's loop deviates 
from the heartbeat of the server.

Please use labels and text to provide additional information.


Original issue reported on code.google.com by rawsonkara on 18 Sep 2013 at 3:03

Toggle Debug HUD On/Off With a Hotkey

What steps will reproduce the problem?
1. run the sample demo

What is the expected output? What do you see instead?
When user press a specific hotkey, the debug HUD will disappear and reappear.

Please use labels and text to provide additional information.


Original issue reported on code.google.com by rawsonkara on 17 Sep 2013 at 11:51

Handle Server Latency With The Rendering Engine

What steps will reproduce the problem?
1. Run Sample Demo

What is the expected output? What do you see instead?
The framework should take into account the current heartbeats latency and 
adjust the rendering frame according the last frame that the heartbeat output.

Please use labels and text to provide additional information.


Original issue reported on code.google.com by rawsonkara on 18 Sep 2013 at 3:14

Server Side Player Registration Module

What steps will reproduce the problem?
1.  Run Sample Demo

What is the expected output? What do you see instead?
There should be API support for player registration, password management, 
preference storing, and basic scaffolding for web interface

Please use labels and text to provide additional information.


Original issue reported on code.google.com by rawsonkara on 18 Sep 2013 at 2:25

Camera Position Should Update On Window Resize Event

What steps will reproduce the problem?
1. Resize the browser window

What is the expected output? What do you see instead?
The relative of position of the player should stay static when the size of the 
viewport changes. Currently the resize event looks funny and the player is 
sometimes shown off screen during this event. A new cameras position must be 
calculated when this event is fired

Original issue reported on code.google.com by rawsonkara on 15 Sep 2013 at 8:24

Add Network Debug UI

What steps will reproduce the problem?
1. Run Sample Demo

What is the expected output? What do you see instead?
Need to add a debug HUD that shows the current state of the network, ping, and 
latency

Original issue reported on code.google.com by rawsonkara on 18 Sep 2013 at 3:41

Dynamic Client Side Resource Loading

What steps will reproduce the problem?
1. Run Sample Demo

What is the expected output? What do you see instead?
Rather then hard linking the resources into the html host page, we should use 
javascript to dynamically load the resources into the host page.

Please use labels and text to provide additional information.


Original issue reported on code.google.com by rawsonkara on 18 Sep 2013 at 3:15

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