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What steps will reproduce the problem?
1. Run Sample Demo
What is the expected output? What do you see instead?
The map that is rendered in the world should be split into sections called
regions. These are used to specify which map tiles the server sends to the
client to be rendered in the world. certain regions should be active and some
are not. This is dictated by the location of the players within the world
labels and text to provide additional information.
Original issue reported on code.google.com by rawsonkara
on 18 Sep 2013 at 12:28
What steps will reproduce the problem?
1. Compile The Framework
What is the expected output? What do you see instead?
Maven should automatically assemble all of the javascript into a single file,
then obfuscate the javascript. After which the single page should be add to the
host page rather then all of the links.
Original issue reported on code.google.com by rawsonkara
on 18 Sep 2013 at 3:17
Double check to make sure we are not including any local specific settings into
the project respository. This can be tested by setting up a new development
environment within a clean operating system.
Original issue reported on code.google.com by rawsonkara
on 18 Sep 2013 at 3:21
We need to implmenet a COMET server in order to push server updates to the
client in realtime fashion using WebSockets. Once we have the server side
complete we will be able to create the client side javsscript that will handle
the server messages. To start we should have this broadcast a the server
heartbeat to the client.
Original issue reported on code.google.com by rawsonkara
on 18 Sep 2013 at 3:07
What steps will reproduce the problem?
1. Run Sample Demo
What is the expected output? What do you see instead?
The framework should have the server generate the world and store this in
memory for the time being.
Original issue reported on code.google.com by rawsonkara
on 18 Sep 2013 at 3:20
What steps will reproduce the problem?
1. Run Sample Demo
What is the expected output? What do you see instead?
A heartbeat should be programmed into the server so that we have a relative
means to measure the latency each client has to the server. Client game loops
will be slowed down or speed up based on how much the client's loop deviates
from the heartbeat of the server.
Please use labels and text to provide additional information.
Original issue reported on code.google.com by rawsonkara
on 18 Sep 2013 at 3:03
What steps will reproduce the problem?
1. run the sample demo
What is the expected output? What do you see instead?
When user press a specific hotkey, the debug HUD will disappear and reappear.
Please use labels and text to provide additional information.
Original issue reported on code.google.com by rawsonkara
on 17 Sep 2013 at 11:51
What steps will reproduce the problem?
1. Run Sample Demo
What is the expected output? What do you see instead?
The framework should take into account the current heartbeats latency and
adjust the rendering frame according the last frame that the heartbeat output.
Please use labels and text to provide additional information.
Original issue reported on code.google.com by rawsonkara
on 18 Sep 2013 at 3:14
What steps will reproduce the problem?
1. Run Sample Demo
What is the expected output? What do you see instead?
There should be API support for player registration, password management,
preference storing, and basic scaffolding for web interface
Please use labels and text to provide additional information.
Original issue reported on code.google.com by rawsonkara
on 18 Sep 2013 at 2:25
What steps will reproduce the problem?
1. Resize the browser window
What is the expected output? What do you see instead?
The relative of position of the player should stay static when the size of the
viewport changes. Currently the resize event looks funny and the player is
sometimes shown off screen during this event. A new cameras position must be
calculated when this event is fired
Original issue reported on code.google.com by rawsonkara
on 15 Sep 2013 at 8:24
What steps will reproduce the problem?
1. Run Sample Demo
What is the expected output? What do you see instead?
Need to add a debug HUD that shows the current state of the network, ping, and
latency
Original issue reported on code.google.com by rawsonkara
on 18 Sep 2013 at 3:41
What steps will reproduce the problem?
1. Run Sample Demo
What is the expected output? What do you see instead?
Rather then hard linking the resources into the html host page, we should use
javascript to dynamically load the resources into the host page.
Please use labels and text to provide additional information.
Original issue reported on code.google.com by rawsonkara
on 18 Sep 2013 at 3:15
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