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oxeron / cocosbuilder Goto Github PK

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This project forked from apportable/spritebuilder

21.0 21.0 5.0 147.22 MB

Cocos2d-objC Game Development Suite

License: Other

Objective-C 92.96% AppleScript 0.01% Objective-C++ 1.58% C 0.37% C++ 3.38% Swift 0.38% Metal 0.01% Python 0.88% Shell 0.24% Ruby 0.19%

cocosbuilder's People

Contributors

andykorth avatar atzoum avatar ayuer avatar christinakelly avatar cocojoe avatar collinjackson avatar danielhaaser avatar docpop avatar extrajordanary avatar fahimf avatar gpete314 avatar jtwigg avatar kristeny avatar learncocos2d avatar longyangxi avatar monyschuk-zynga avatar nickyweber avatar osinoleg avatar oxeron avatar phausler avatar pierrepaullavoie avatar ricardoquesada avatar rkachowski avatar rolandoam avatar slembcke avatar stuartcarnie avatar vlidholt avatar welefen avatar zhaoboqiang avatar zynga-jpetersen avatar

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cocosbuilder's Issues

Bottom timeline size should be saved with project...

So, if I size up the bottom timeline window, and save the project, when I open it again it's minimized by default. I think all panel's sizes (resources, timeline & inspector) should be saved with the project

CCParticleSystem doesn't save Blend Mode

Like title says, if I add particle system to any node, and try switching to Additive Blend mode (or any other), during the SAVE it reverts to Normal mode. Didn't check if all other parameters are saved also...

Main view does not work on Mojave

When using Xcode 10 and linking against Mojave frameworks, the OpenGL main view refuses to render at all.

I've tried the suggestions mentioned online (running an [OpenGLContext update], setting the view on OpenGLContext) but with no success at all.

Incidentally I have a game running on a heavily modified Cocos2D fork and THAT ONE is working on Mac OS X. Even though pretty much the same code in the CocosBuilder doesn't! I have compared the two and I can't see any meaningful differences.

Request: Please add scroll bar to main simulator window

Hello @oxeron

I'm developing game with CocosBuilder. Level design is so easy, however my levels are very huge, up to 1000px width and 8000px height.

Currently, I scrolling simulator with mouse scroll wheel, but this is too slooooow.

Can you please add scroll bar(that can be placed on the right side) at least vertically.

Thank you!

Attached screen-shoot where it can be placed.

ololo

Enhancement: resources info...

When I select any image in the resources panel, it would be nice to have some info about them - like size, depth, or whatever. Either some additional text in the preview window or new tab in the inspector panel. It could also show some basic info about the selected scenes, nodes... Right now if I want to find e.g. image size, I have to drag it to the scene to find it

Missing "Edit Stage Size"

As title says, can you please put back "Edit Stage Size" from the Document menu? I find this option very helpful in some cases...

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