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Cocos2d-objC Game Development Suite
License: Other
This project forked from apportable/spritebuilder
Cocos2d-objC Game Development Suite
License: Other
So, if I size up the bottom timeline window, and save the project, when I open it again it's minimized by default. I think all panel's sizes (resources, timeline & inspector) should be saved with the project
Like title says, if I add particle system to any node, and try switching to Additive Blend mode (or any other), during the SAVE it reverts to Normal mode. Didn't check if all other parameters are saved also...
When using Xcode 10 and linking against Mojave frameworks, the OpenGL main view refuses to render at all.
I've tried the suggestions mentioned online (running an [OpenGLContext update], setting the view on OpenGLContext) but with no success at all.
Incidentally I have a game running on a heavily modified Cocos2D fork and THAT ONE is working on Mac OS X. Even though pretty much the same code in the CocosBuilder doesn't! I have compared the two and I can't see any meaningful differences.
Cf http://forum.cocos2d-objc.org/t/first-alpha-version-of-cocosbuilder/18026/42
A blank project gives me 'Failed to import bridging header' which fails to find #import "libs/cocos2d/Support/CCColor.h"
Please check this issue of original Sprite Builder, as this is still relevant:
spritebuilder#1164
Hello @oxeron
I'm developing game with CocosBuilder. Level design is so easy, however my levels are very huge, up to 1000px width and 8000px height.
Currently, I scrolling simulator with mouse scroll wheel, but this is too slooooow.
Can you please add scroll bar(that can be placed on the right side) at least vertically.
Thank you!
Attached screen-shoot where it can be placed.
When I select any image in the resources panel, it would be nice to have some info about them - like size, depth, or whatever. Either some additional text in the preview window or new tab in the inspector panel. It could also show some basic info about the selected scenes, nodes... Right now if I want to find e.g. image size, I have to drag it to the scene to find it
As title says, can you please put back "Edit Stage Size" from the Document menu? I find this option very helpful in some cases...
Found in SB forum:
http://forum.spritebuilder.com/t/feature-request-timeline-stop-button-ends-sound-effect/256
"Can the 'stop' button on the timeline also stop any currently running Sound Effects?"
Right now we have normal ease in/out there, but it would be nice to implement Ease Sine too...
Some users requested to be able to browse and modify content of packages directly in the Finder
This issue was discussed multiple time:
spritebuilder#826
A solution was proposed here:
spritebuilder#841
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