doom's People
doom's Issues
The Inventory!
Implement the inventory:
insert an object into the inventory [check]
delete an object [check]
display the inventory [check] //At least for the available item
Items
Add Item functionality:
- trigger item usage
- use items
optional new items:
- key
- sword
- magic Scroll
- ...
Relative Icon path is not working properly
Add new window: 'player equip'
- window
- functionallitay
Detailed weapon information in the inventory
- information shown on mouseover
- ...
Add defPoints to weapons and player
- weapons
- player
Design key-icons
Could u please create some key-icons?
rKey.png (red key)
yKey.png (yellow key)
bKey.png (blue key)
gKey.png (green key)
The help-window!
Create the text for the help-window.
Design
Design all panels, labels, buttons, and texts after the source code hase been completed.
Display bug isn't fixed!
The commit ffa331a from Mar 11, 2013 does not fix the display bug.
View on windows:
New Level!
Create new level with different tasks
The Shop!
Implement the ingame-shop!
static vs. abstract
The given function
java.awt.GraphicsEnvironment.getAllFonts()
is abstract and at this moment not usable.
Question: How could we fix it?
MainLabel content is at the wrong position on Windows
Find an appropriate license
Bug
I tryed to run the game after commit c834315.
output:
Exception in thread "main" java.lang.NullPointerException
at javax.swing.ImageIcon.(ImageIcon.java:205)
at doom.Inventory.(Inventory.java:33)
at doom.World.(World.java:16)
at doom.GameMain.runGame(GameMain.java:37)
at doom.GameMain.main(GameMain.java:23)
New portal-icon
Advanced figthing System
- Add damage to weapons
- Add health Points to Dragons
- Improve fighting algorithm
- Reduce Swords damage
- Display Fight Stats in Eventbar
Stackable items
Portal id has to be implemented
Remove item-icon-background
Please =)
list all shop-items
Spaces not viewed correctly on ubuntu 12.04
Spaces not viewed correctly on ubuntu 12.04.
Tested with:
OpenJDK 6
OpenJDK 7
Java Platform SE (via wine)
Add more weapons
- implement an easy way to add weapons
- implement weapons
- design weapon icons
How to finish a game?
Possible options are:
- kill the 'last' dragon //quite difficult to determine. At least if it's a "normal" dragon
- open the 'magic chest' //very similar to the "special" dragon
- take the last teleport // I guess that's the easiest and it sounds very logical. You win when you find the door out of the dungeon.
- ...
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