oweissbarth / bookgen Goto Github PK
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BookGen is a free book-generation addon for the open-source 3D-package Blender.
Hi, Oliver! BookGen lacks a function in which books will be arranged as a stack. And it would be awesome if the books could be given random bindings.
P.S. Your addon is awesome.
P.P.S. Sorry for my bad English. Greetings from Tajikistan.
you can open a file make your collection bbokgen will create a collection in scene collection ,,if you want bookgn collection into another collection and drag bookgen collection into your other collection it will create infinite copies of collection inside it.if u are in the middle of important project t
hen u will ruin your whole project with so many collections.
automatic texturing pages
suggested by hamid mici on youtube
Have somekind of "auto-texturing"
opt 1:
auto map and mix input textures
opt 2:
generate generic uv-layout that textures can be applied to. (stretching?)
opt 3:
auto generate textures based on things like background-textures, titles, shader-input
I'm not sure if I'm doing something wrong but when I try to make more than one set of books and then try to change settings, both books change and and get in the same place. If I create a new settings thing, the same happens except one of the sets may not move but the other is kinda teleported to it.
I just noticed that a BookGen collection is being created every time I open the properties panel -N-. Regardless of what object I have selected or anything. As long as the panel is open, I can't delete the collection. If It's closed, I can, but then it reappears when I open the panel.
Add Stack seems to work just fine but Add Shelf throws this error.
Python: Traceback (most recent call last):
File "/Users/userxyz/Library/Application Support/Blender/3.6/scripts/addons/bookGen/shelf_operator.py", line 219, in invoke
self.gizmo = BookGenShelfGizmo(props["book_height"], props["book_depth"], context)
File "/Users/userxyz/Library/Application Support/Blender/3.6/scripts/addons/bookGen/ui_gizmo.py", line 35, in __init__
self.line_shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
Exception: Shader Compile Error, see console for more details
Reported by Botoni on Blenderartists:
https://blenderartists.org/t/bookgen-addon-for-generating-books/606149/45
Suggestion for placing books is selecting faces instead of drawing direction. You can take direction from longer edge of face.
Steps to reproduce:
Page UVs sometimes to low.
Hi
Would it be possible to get an updated version of BookGen for Blender 2.8 ?
Your addon deserves to be listed at https://blenderartists.org/t/list-of-addons-that-work-with-2-8/1132912 :)
Thank you.
I'm using bookgen version 1.0.2, the latest version from the linked website. I'm running blender 3.5.0. Whenever I try to enable the addon, I get the following error:
Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 3.5\3.5\scripts\modules\addon_utils.py" line 333, in enable
mod = __import__(module_name)
File "C:Users\mypc\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\bookGen\__init__.py", line 25, in <module>
from .properties import BookGenProperties, BookGenGroupingProperties, BookGenAddonProperties
File "C:Users\mypc\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\bookGen\properties.py", line 21, in <module>
from utils (import
ImportError: cannot import name 'get_bookgen_collection' from 'bookgen.utils' (C:\Program Files\Blender Foundation\Blender 3.5\3.5\scripts\modules\addon_utils.py)
While this can not be successful, it should fail gracefully and clean up the draw handlers.
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