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docs.oc.tc's Issues

Add KoTH to Gamemodes

Currently, KoTH is not in the Gamemodes section, or the "Other Game Modes" section.

Projectiles Contradiction

In the projectiles section, Fish is in the list of "guaranteed to work", but in Apple's list found on the same website, it is confirmed not to have worked. Same for ThrownPotion.

Update Regions Information

Add information about the requirement of region sub-elements be individually put in an element or be required to be called from the region element.

Note: To-do, may do this myself later.

Applying Kits Typo

Currently

Shouldn't the "kit" row have "Kit Name" instead of "Filter Name" on the last column? This is in the regions part of the docs.

(Sorry if this isn't an error).

Suggestion: Add a "packaging your map" section.

So yeah, this would include:

  • How to prune your map (with MCEdit dl link)
  • What image size (map.png) and possibly how to do it (using paint or so)
  • How to finish the package (zipping the files, removing unused folders/files, including map.xml and map.png) and upload the download (maybe having a few links to upload websites or programms like dropbox)

Homepage changes needed

The current homepage displays this under recent changes:

Recent Changes: Polished all the potions. Added some magic dust.

In my opinion this makes the website look a bit unusual, and it would be better if those links pointed to recent updates.

Project Ares

Here is my map for project ares! Hope you enjoy the map!
TheSkiller
2014-03-26_21 08 02
2014-03-26_21 07 42

Miscellaneous map information

Seeing as the issues repo is not for suggestions, and this is an XML-related repo, I am going to post this here. I think there should be new tags in the main map element that gives the player any more information about the map that they may want to know. For example,

<information>
    <info>Potions are in the room right of spawn!</info>
    <info>Golden apples are in the room left of spawn!</info>
</information>

Current map proto not displaying on Protocol Versions page (modules/proto)

On all sites on the modules part the "Current map proto" well displays the current map proto and a link leading to the protocol versions page except the Protocol Versions page.

Not sure whats causing this thats why its an issue not a PR but could have to do with the protocol versions page not being in the modules sidebar.

Side Quick Links don't match with Pages Titles

The issue's title might not be clear, basically the quick links provided (the ones in red boxes in the below screenshots) don't match up with their corresponding titles on the same page, they are actually incorrect and match up with Titles from other pages. I hope the screen shots do a better job of explaining:

screen shot 2016-05-12 at 10 38 06 am

screen shot 2016-05-12 at 10 37 50 am

RFV 3 Example not displaying `<wools>`

In the RFV 3 example, <wools> and everything inside of it isnt displayed:

Imgur

I would make a pull request and fix it, but I don't know haml, and would probably end up breaking more things than I fix.

FFA module info

so, when I was making a map for the map contest it was really hard to find how to add FFA to your map. I ended up asking a mapdev how to do it.

I think it would be good if the FFA module would be added because it is basically missing.

freind joining and leaving game glitch

The Glitch:im sure you probably already know, but when a person on your freinds list joins or leaves a server the message that says somthing like

[us][gear]bob left/joined the server

is repeated 2-11 times.

sorry for posting in wrong spot ;_;

Typo in Classes page

In the classes page, on the section permission nodes, it reminds the map makers that these permissions only work if the command "" is used, instead of

image

Update font, icons

oc.tc uses a lighter font, font icons. After both sites update to boostrap 3, we should unify their design.

Docs include module does not contain full list of includes

docs.oc.tc/modules/includes_conditionals
It does not contain the <include src="void-death.xml"/> code.
Could someone explain to me what the void-death actually does, and how to use it? I know it is used to teleport players down into the void so they'll instantly die, but is it possible to configure in the XML? Say, I want players who are below y=7 to teleport in the void, is that possible, or does it just teleport anyone below y=0 into the void?

Convert to GitHub Pages

This repo should be converted to GitHub pages so it can be hosted indefinitely without issue.

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